ayjay 117 Posted November 25, 2018 I can put down an AI mortar a trigger and a target (invisible helipad) and get the mortar to fire a chosen number of rounds at a random distance and time around the target but the spread of the rounds doesn't get to be very wide so was wondering is there a way to designate a large area as the target? Share this post Link to post Share on other sites
pierremgi 4739 Posted November 25, 2018 Just use something like: _tooPrecisePosition getPos [_distanceMin + random _addedDistance, random 360]; here: _tooPrecisePosition is the position of your target, _distanceMin is a "safety distance, no saying a shell will not fall nearer, _addedDistance is the complementary figure to reach the max distance you want, not saying a shell can't fall farer. Share this post Link to post Share on other sites
ayjay 117 Posted November 25, 2018 Thank you pierremgi. I'll do that. Share this post Link to post Share on other sites