fin_soldier 82 Posted November 22, 2018 Hello, I ran into some small trouble with my upcoming horror mission: SILENT ABDERA | COMING SOON™... The problem is that I'm using objects/items in my mission that are interactive. And I simply want to have them as props. Here's two examples: I have tried to disable simulation as well as turning them into simple objects, but it doesn't help. This is not the only object action problems I have. In the mission I'm having quite a lot of these items what I call notes, but they work as leaflets. I wanted the leaflet to have a look of a document, so I used a intel document. I pasted the leaflet script into init, and it works and looks great. But, it also has the dreaded take intel action, and I don't want that. Thanks in advance! I hope the images give clear description of what I want to achieve. Enjoy your weekend soldiers! Share this post Link to post Share on other sites
f2k sel 161 Posted November 23, 2018 There a a few options, set health bar to 0 or use setdamage 1 on caps and other objects sometimes works but not on intel for that you could force them to become a simple object by placing this in the init box of the object [this] call BIS_fnc_replaceWithSimpleObject; Share this post Link to post Share on other sites
fin_soldier 82 Posted November 23, 2018 15 hours ago, f2k sel said: There a a few options, set health bar to 0 or use setdamage 1 on caps and other objects sometimes works but not on intel for that you could force them to become a simple object by placing this in the init box of the object [this] call BIS_fnc_replaceWithSimpleObject; Thanks! Works great! Share this post Link to post Share on other sites
the_archangel_tyrael@hotmail.com 0 Posted October 18, 2022 (edited) Hey guys, sorry to bring up and old thread but i have been trying toi attempt to remove the exact same action with no luck using the suggested line. my init line is much simpler though as i am doing other things with triggers after the item is collected: "this addaction["Retreive Manifest", "deleteVehicle Doc_Manifest;"];" how do i need to modify the above so that the "Take Intel" action doesn't appear thank you all in advance. this isn't huge, i just don't like the auto push to map and extra items added. Edited October 18, 2022 by the_archangel_tyrael@hotmail.com update Share this post Link to post Share on other sites
Harzach 2187 Posted October 18, 2022 Simple objects don't simulate, so an addAction won't work. Is there a reason you can't use the non-intel document object? Share this post Link to post Share on other sites
the_archangel_tyrael@hotmail.com 0 Posted October 18, 2022 the add action is already working, just needing to remove the default action as shown in screenshots above. it comes up as the default so players need to scroll down to the one i specified Share this post Link to post Share on other sites
Harzach 2187 Posted October 18, 2022 7 hours ago, the_archangel_tyrael@hotmail.com said: the add action is already working Of course it is. The point is that if one makes the object a simple object in order to remove the default action, the object no longer simulates, and the addAction will not work. And so I refer you to my previous question above. Share this post Link to post Share on other sites