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Hello,

 

I ran into some small trouble with my upcoming horror mission:

SILENT ABDERA | COMING SOON™...

 

 

The problem is that I'm using objects/items in my mission that are interactive.

And I simply want to have them as props.

 

Here's two examples:

9DcJfFG.jpg852WQ5V.jpg

 

I have tried to disable simulation as well as turning them into simple objects, but it doesn't help.

This is not the only object action problems I have.

 

In the mission I'm having quite a lot of these items what I call notes, but they work as leaflets.

I wanted the leaflet to have a look of a document, so I used a intel document. I pasted the leaflet script into init, and it works and looks great.

But, it also has the dreaded take intel action, and I don't want that.

 

07VafV3.jpg     GIpnP6L.jpg     RslS7SA.jpg

 

Thanks in advance! I hope the images give clear description of what I want to achieve. Enjoy your weekend soldiers!      3fRtUFb.jpg

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There a a few options,  set health bar to 0  or use setdamage 1 on caps and other objects sometimes works but not on intel for that you could force them to become a simple object  by placing this in the init box of the object [this] call BIS_fnc_replaceWithSimpleObject;

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15 hours ago, f2k sel said:

There a a few options,  set health bar to 0  or use setdamage 1 on caps and other objects sometimes works but not on intel for that you could force them to become a simple object  by placing this in the init box of the object [this] call BIS_fnc_replaceWithSimpleObject;

Thanks! Works great!

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