suchey 0 Posted December 26, 2002 I would like to make a request to the modeling and addon making community for a man portable field satellite uplink. I have scripting for missions in which one of these items would be most excellent . I have included a couple link to get ideas on how something like this would look...basically Im looking for something that is man portable/suitcase deployable...you've all seen these, Im sure, in some movie or website somewhere...here are a couple links: http://www.army-technology.com/contrac....31.html http://www.specwargear.com/communication.html Obviously it doesnt have to be exactly like this...but it will give you a general idea. I think this would probably be relatively simple to create and would get ALOT of use by mission editors. As an additional idea...it would be great if the model was animated (although unnecessary)...in that the dish folded out and stuff. Just some ideas. Hopefully someone will pick up the ball and run with it! I already have some good scripting which would use this extensively. Share this post Link to post Share on other sites
blackdog~ 0 Posted December 26, 2002 I am not sure what it does but I guess I'm just the board idiot... but here is a satellite script www.evilmadman.com/satellit.Intro.zip PS: Digitalgrenade addon pack #2 - I think its time you compile it PPS: I can help you compile it... bleh! Share this post Link to post Share on other sites
suchey 0 Posted December 26, 2002 Pack #2 is preliminarily slated for a late January release...we are currently working with a couple of addon makers and finalizing the content. Theres so much great stuff out there its hard to keep it at a reasonable size! Feel free to visit our forums and post requests or thoughts on the pack. Regarding the sat uplink...I also have some scripting for this as well...do I read your post correctly in that you are going to build the model? If so...good news! Share this post Link to post Share on other sites
Scorpio 0 Posted December 26, 2002 i'll try to make a model... but any more pics of this one: http://www.army-technology.com/contrac....-51.jpg ? I need more angles.. Share this post Link to post Share on other sites
blackdog~ 0 Posted December 26, 2002 I can't model. I'm the board idiot I might be able to convince someone to make it... I'll see if deadsoldier would. I doubt he will though Share this post Link to post Share on other sites
suchey 0 Posted December 26, 2002 Scorpio...heres a few more pics I found: shows the scale as it relates to a soldier: http://www.raytheon.com/newsroom/photogal/00500228_2.htm see psc-5 at this link: http://www.specwargear.com/communication.html here is an alternate terminal for the dish: http://www.naval-technology.com/contrac....33.html Thats all I could find ...hope this helps...glad someone is going to tackle this project! Share this post Link to post Share on other sites
Scorpio 0 Posted December 26, 2002 I'll just get you started with a simple model... I wouldnt do the alternative terminal just yet though Share this post Link to post Share on other sites
suchey 0 Posted December 26, 2002 More than fair...I just came across the pic when searching for the pis of the unit. I often wish I had the talent to be able to do these things, unfortunately I have no concept of 3d modeling or importing into OFP, etc....Scorp...you rock man...thanks for putting this together! Share this post Link to post Share on other sites
Scorpio 0 Posted December 26, 2002 It's actually pretty easy to learn the clicks of a modelling program such as O2. Follow Col_Klink's tutorial on planes...I think you might find it useful. 3D modelling is all easy...its just the thinking and the imagination in the brain that counts. http://homepage.ntlworld.com/sam.adham/OFP/satellite.p3d Hows this? If I had any other pics, or even better a blueprint, then I can improve it. Share this post Link to post Share on other sites
suchey 0 Posted December 26, 2002 WOW...that was fast...looks good to me! Most of the minor details can be handled by the skin...you work quickly! As for additional pictures and blueprints, I dont think it needs to look exactly like the one I had links to...just basic proportions (as it reltaes to the soldiers in the game) and the general idea is what I had in mind. Go nuts with ideas of your own! Heres the background on what I want to use it for...I have a script written which works as a satellite uplink...Im not a big fan of the goofy yellow target boxes the commander can assign in game... a couple of the mission editors and myself use this satellite uplink as an alternative in some of our missions we have created for adversarial play and ungroup the teams so that target boxes cannot be used. It gives an overhead view of an area of the battlefield and is usable by the officer only. What I want to use this addon for is so that the officer (or communications guy) will unpack this item onto the field when he uses the sat imaging system. There are more details as to how the scripting works, but this is a brief overview of it. Share this post Link to post Share on other sites
Scorpio 0 Posted December 26, 2002 That sounds pretty interesting... however, i'm not sure it can be 'packed up' due to limitations. I said i can just give you the model...too busy to work on any textures. Share this post Link to post Share on other sites
suchey 0 Posted December 26, 2002 I already have the script ready for simulating a packing and unpacking of the item...regarding the skin...thats fine...I think I (or someone else) can take it from here...thanks! Of course, if any of the folks who are vastly more talented than I in the community would like to make additions, skin the model, or add annimations of the "umrella antenna" opening , I would certainly welcome the help! When all is said and done I will release the entire thing (including scripting, etc) in the off-chance that anyone else wants to use it themselves in thier missions. Share this post Link to post Share on other sites
Ixian 0 Posted December 27, 2002 http://www.usmc.mil/marinel....ocument http://www.usmc.mil/marinel....ocument Here is a really good picture of a Marine using communication. Share this post Link to post Share on other sites
suchey 0 Posted December 28, 2002 I tackled some modeling and made some changes to the dish as well as added the secondary device...Im in the process of skinning the whole nut, but here it is so far: Share this post Link to post Share on other sites
KingBeast 0 Posted December 28, 2002 Looks rather spiffy I love non conventional objects such as that for ofp. Cant all be guns, tanks and helicopters. Share this post Link to post Share on other sites
Scorpio 0 Posted December 28, 2002 looks pretty kool Suchey. Share this post Link to post Share on other sites
Nagual 0 Posted December 29, 2002 Yeah looking very good, i'll be keeping my eye out for this release. That thing will be very welcome in many missions. Â Share this post Link to post Share on other sites
tbone 0 Posted January 2, 2003 ME WANT ME WANT ME WANT, ive been wanting one of these for well ever scince the release of ofp. u must release this soon please!!!!!!!!! Share this post Link to post Share on other sites
suchey 0 Posted January 2, 2003 Ive been working on merging the sat scripting with the addon, but I think I may keep them seperate now. Merging the scripts with the model limits the usability by mission designers to only using it in one particular way. If I do decide to do this, I will also include tutorials and scripts for using the sat and packing/unpacking the unit. Share this post Link to post Share on other sites
lukemax 0 Posted January 2, 2003 i will now solve all the probs if you want the BEST saterlite misson go to http://www.ofpec.com/editors/browse.php?browsewhat=2&category=2_12 and this will solve evrything extract it to your misson folder and hey presto! This is the BEST OFP ever! Share this post Link to post Share on other sites
Koolkid101 0 Posted January 2, 2003 What exactly will this satilite uplink do? Share this post Link to post Share on other sites
suchey 0 Posted January 2, 2003 well...Im considering just leaving it as an object...havent decided yet...If I do decide to incorporate the scripting it will provide an overhead sat image of the battlefield and be portable. Im not sure I want to incorporate the script into the onject itself as it would limit mission designers use to only what I script for it...if I leave it as an object and simply include the link and tutorials for scripts then a mission designer can use it in any way they wish. What do you guys think? Leave it as an object or incorporate the script? The downside to packing the script into the object is that I dont know of any way to have files intended for the description.ext to be run from the config of the model...the rest works ok and can be done, but lines would have to be added to the description.ext in a mission to allow it to run properly. Share this post Link to post Share on other sites
tbone 0 Posted January 5, 2003 Please release a beta please!! i love this i really dont care if it doesent do anything but my god that would be cool for specops missions or something. Share this post Link to post Share on other sites
hovmand 0 Posted January 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suchey @ Jan. 03 2003,00:14)</td></tr><tr><td id="QUOTE">well...Im considering just leaving it as an object...havent decided yet...If I do decide to incorporate the scripting it will provide an overhead sat image of the battlefield and be portable. Â Im not sure I want to incorporate the script into the onject itself as it would limit mission designers use to only what I script for it...if I leave it as an object and simply include the link and tutorials for scripts then a mission designer can use it in any way they wish. Â What do you guys think? Â Leave it as an object or incorporate the script? Â The downside to packing the script into the object is that I dont know of any way to have files intended for the description.ext to be run from the config of the model...the rest works ok and can be done, but lines would have to be added to the description.ext in a mission to allow it to run properly.<span id='postcolor'> You could release two versions, one with and one without. I think you can call a script from the config.cpp file or something and use addaction to make it work ingame?!? Well i dont know really, try asking Keg or one of the other brains. Share this post Link to post Share on other sites
kikill 0 Posted March 7, 2003 anyone has any news about this addon? Share this post Link to post Share on other sites