New changelog incoming Outlanders!
Added: ActionMachine - Action validity - Fire action
Added: Optimization of Footstep component and all sounds
Added: Button to equip screen for emptying backpack
Added: Empty variant of dead body container
Added: New sounds for movements in the deep water
Added: Overlay and warning Message Box in case of unreachable Vigor servers when opening the wood box
Changed: Working with Roman numerals in all shelter related UIs
Changed: Different shoulder offsets in the crouch
Changed: Made camera forward offset more direct
Changed: Additional height for a stance change check, there are two cases the character can get stuck.
Changed: a Non-hold version of icon added for instant interactions
Changed: Enable joining to other player groups via Friends list
Changed: Interaction dot performance optimized
Fixed: Loot of dead player properly change mesh and disable interaction if empty
Fixed: Shelter Status analytics event being sent before player's stash is loaded from the cloud
Fixed: Removed redundant audio content from the sample
Fixed: a Weird position of onboarding messages
Fixed: Cases where the camera can clip in water
Fixed: Improper FOV initialization
Fixed: Character toggle prone/crouch not being triggered sometimes. This makes the character drown in some cases
Fixed: Knife cooldown timer is consistent between regular and melee attack
Fixed: Attacking without a weapon would cause the character to stop sprinting
Fixed: Vaulting, climbing, or having a weapon make sure the player is not in ADS
Fixed: ADS weapon transitions
Fixed: Some actions possible in first person view
Fixed: Knife "combat stance" triggered by LT
Fixed: Possibility to submerge your character
Fixed: Game crashed when loading shelter after Encounter
Fixed: The box doesn't remain opened anymore if the player was killed during the looting.
Fixed: Water splash and foam not visible in MP
Fixed: Door makes a sound at map load
Fixed: Jump/Land animations sounds not working
Fixed: Run to Sprint blend omits one footstep sound
Fixed: Prone to sprint animation played slow and freezes
Fixed: Server crashes
Fixed: World Map Onboarding Exclamation Mark
Fixed: Melee weapons - wrong physical material when you stab someone because invisibility channel you're hitting his clothes
Fixed: Onboarding messages being shown in unintended UI's or outside of the shelter builder
Fixed: Wood Box Opening Sound Effect
Fixed: Footprints appear even in Encounters
Fixed: Typos corrected and also the rarity of some items fixed
Fixed: Airdrop parachute sometimes did not collapse
Fixed: "Black Screen" issue should be gone now
Updated: Missing notify keys in transition animations
Updated: Jump voice grunt to be playing only sometimes, not on every land
Updated: Sound notify keys in healing consumables animations
Tweaked: Camera - Prone behavior
Tweaked: Footstep component optimization and fixes
Tweaked: Movement sounds optimization
Tweaked: Resources mins and maxes in containers adjusted to increase the number of spawned loot nodes containing more common resources