New changelog incoming Outlanders!

Added: ActionMachine - Action validity - Fire action 
Added: Optimization of Footstep component and all sounds 
Added: Button to equip screen for emptying backpack 
Added: Empty variant of dead body container 
Added: New sounds for movements in the deep water  
Added: Overlay and warning Message Box in case of unreachable Vigor servers when opening the wood box 
 
Changed: Working with Roman numerals in all shelter related UIs 
Changed: Different shoulder offsets in the crouch 
Changed: Made camera forward offset more direct 
Changed: Additional height for a stance change check, there are two cases the character can get stuck. 
Changed: a Non-hold version of icon added for instant interactions 
Changed: Enable joining to other player groups via Friends list 
Changed: Interaction dot performance optimized 
 
Fixed: Loot of dead player properly change mesh and disable interaction if empty 
Fixed: Shelter Status analytics event being sent before player's stash is loaded from the cloud 
Fixed: Removed redundant audio content from the sample 
Fixed: a Weird position of onboarding messages 
Fixed: Cases where the camera can clip in water 
Fixed: Improper FOV initialization 
Fixed: Character toggle prone/crouch not being triggered sometimes. This makes the character drown in some cases 
Fixed: Knife cooldown timer is consistent between regular and melee attack 
Fixed: Attacking without a weapon would cause the character to stop sprinting 
Fixed: Vaulting, climbing, or having a weapon make sure the player is not in ADS 
Fixed: ADS weapon transitions 
Fixed: Some actions possible in first person view  
Fixed: Knife "combat stance" triggered by LT 
Fixed: Possibility to submerge your character 
Fixed: Game crashed when loading shelter after Encounter 
Fixed: The box doesn't remain opened anymore if the player was killed during the looting.  
Fixed: Water splash and foam not visible in MP 
Fixed: Door makes a sound at map load  
Fixed: Jump/Land animations sounds not working 
Fixed: Run to Sprint blend omits one footstep sound 
Fixed: Prone to sprint animation played slow and freezes 
Fixed: Server crashes 
Fixed: World Map Onboarding Exclamation Mark 
Fixed: Melee weapons - wrong physical material when you stab someone because invisibility channel you're hitting his clothes 
Fixed: Onboarding messages being shown in unintended UI's or outside of the shelter builder 
Fixed: Wood Box Opening Sound Effect 
Fixed: Footprints appear even in Encounters 
Fixed: Typos corrected and also the rarity of some items fixed 
Fixed: Airdrop parachute sometimes did not collapse Fixed: "Black Screen" issue should be gone now
 
Updated: Missing notify keys in transition animations 
Updated: Jump voice grunt to be playing only sometimes, not on every land 
Updated: Sound notify keys in healing consumables animations 
 
Tweaked: Camera - Prone behavior  
Tweaked: Footstep component optimization and fixes 
Tweaked: Movement sounds optimization 
Tweaked: Resources mins and maxes in containers adjusted to increase the number of spawned loot nodes containing more common resources