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Nutzgo

Customize the artillery loadout for artillery support module

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Hi,

 

I'm trying to set up a mission where the players get an artillery support from the M4 Scorcher (or something like it). The thing is, I only want them to have the laser guided shell. When I remove the other magazines in the init, and start the scenario, the only thing that's showing in the support field, is the laser guided shell (as it is supposed to). Problem is, the artillery wont fire. When I remove the code from the init - I get all the magazines, and the artillery fires. *sigh*

Steps to reproduce:
Place a player (with laser desginator + batteries)
Place "Support Requester" module
Place "Support Provider Artillery" module

Place M4 Scorcher w/crew, name vehicle "arty"
 

Sync player with "support requester module"

Sync "support requester module" to "Support Provider Artillery" module
Sync "Support Provider Artillery" module to M4 Scorcher. 
In init of vehicle: 

 

Quote

arty removeMagazinesTurret ["32Rnd_155mm_Mo_shells",[0]];
arty removeMagazinesTurret ["4Rnd_155mm_Mo_guided",[0]];
arty removeMagazinesTurret ["6Rnd_155mm_Mo_mine",[0]];
arty removeMagazinesTurret ["2Rnd_155mm_Mo_Cluster",[0]];
arty removeMagazinesTurret ["6Rnd_155mm_Mo_smoke",[0]];
arty removeMagazinesTurret ["6Rnd_155mm_Mo_AT_mine",[0]];


Also tried with Support Provider: Artillery Virtual. In "Vehicle init" in "Attributes" of module, I have this:

 

Quote

_this removeMagazinesTurret ["32Rnd_155mm_Mo_shells",[0]];
_this removeMagazinesTurret ["4Rnd_155mm_Mo_guided",[0]];
_this removeMagazinesTurret ["6Rnd_155mm_Mo_mine",[0]];
_this removeMagazinesTurret ["2Rnd_155mm_Mo_Cluster",[0]];
_this removeMagazinesTurret ["6Rnd_155mm_Mo_smoke",[0]];
_this removeMagazinesTurret ["6Rnd_155mm_Mo_AT_mine",[0]];


Same result.

To be clear, in side channel I get "confirmation" that "Coordinates is recieved, artillery is inbound" and "Rounds complete" - but nothing more. 

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Not sure it's your customization (that works for me). Remove all modules, move a little bit your artillery, redo the modules and links.

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Tried that to. Will try again though. Thanks pierremgi, you're a lifesaver these days.

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Now I've tried that too. I don't know what's wrong at all. Tried removing the code again, and the artillery won't fire whatever I do. 
Could it be something with ACE3, or ..?

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I've tried with the virtual artillery support again, without linking it to any vehicles. It wont f**king fire jack sh*t. Does not matter what kind of artillery I use, or what kind of shell I choose - I get "Rounds complete" - and then nothing at all. I've tried using the laser designator, the remote designator, AR-2.. nothing happens at all. I've tried different locations, different maps, in SP and MP - nothing, nada. :don11:

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