simkas 25 Posted November 3, 2018 I've noticed some really odd behavior when using setPos/setPosASL on a dedicated server. If I'm testing things locally, I can do setPos on a unit in any state and it will always work with no problems. On a dedicated server, it only appears to work if a unit is standing on the ground and is not in a vehicle. If they're in a vehicle or they're falling in mid-air, setPos does absolutely nothing. It doesn't seem to be a locality issue, as running it globally or remoteExec'ing it on the unit seems to make no different, setPos just seems to behave differently when on a dedicated server. Is this a bug or is there something with how that command works that causes this? Share this post Link to post Share on other sites
pierremgi 4432 Posted November 3, 2018 Are you trying to setpos player on dedi? player (the command) doesn't have sense on dedi. Share this post Link to post Share on other sites
simkas 25 Posted November 3, 2018 6 minutes ago, pierremgi said: Are you trying to setpos player on dedi? player (the command) doesn't have sense on dedi. No, I tested it with a specific reference to a unit. Using the same method I can get it to teleport the unit if it's just standing on the ground. Share this post Link to post Share on other sites
simkas 25 Posted November 4, 2018 17 hours ago, pierremgi said: Any mod? I have plenty of mods on, yeah, but I don't see how mods could possibly change behavior of core engine commands. Share this post Link to post Share on other sites