Siegfried Backwasch 0 Posted November 1, 2018 Hi, I am trying to give a Lada [Custom Vehicle] a custom animation. So for that i made an Animation with this Blender Rig http://www.armaholic.com/page.php?id=24137 and imported the bvh file into the Object Builder [...] at the end i had a "driver.rtm". After that i just edited the model.cfg and the config.cpp and put everything necessary into them. After that i tried to pack it via pboProject, but got a error ,,Bis binarise failed to binarise some or all rtm files. There was no skeleton that could be used." Why do I get this error? model.cfg https://pastebin.com/gns4eLMW Spoiler config.cpp https://pastebin.com/RKUJ3Xth [the original config.cpp is way longer but this is just the necessary stuff ^^] I hope I put enough informations in, if not just ask for details :P Thank you in advance Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted November 3, 2018 In future, Pastebin would be more appropriate than a wall of text. Thank You Share this post Link to post Share on other sites
Siegfried Backwasch 0 Posted November 3, 2018 Changed it ^^ Share this post Link to post Share on other sites
HorribleGoat 1473 Posted November 5, 2018 Since you use Blender make use of the FHQ Blender Arma Toolbox and export the .rtm straight from Blender. There are even instructions how to do that on either FHQ toolbox BIforums thread or Macsers Armarig BIforums thread, cant remember which off the top of my head. Also you should separate the .RTM and .P3D model.cfg into different files in different folders for it to work right. Share this post Link to post Share on other sites