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Siegfried Backwasch

pboProject ,,There was no skeleton that could be used"

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Hi,

I am trying to give a Lada [Custom Vehicle] a custom animation.

So for that i made an Animation with this Blender Rig http://www.armaholic.com/page.php?id=24137 and imported the bvh file into the Object Builder [...] at the end i had a "driver.rtm". 

After that i just edited the model.cfg and the config.cpp and put everything necessary into them.

After that i tried to pack it via pboProject, but got a error

,,Bis binarise failed to binarise some or all rtm files.
There was no skeleton that could be used."

Why do I get this error? 

model.cfg
https://pastebin.com/gns4eLMW
Spoiler

 

config.cpp
https://pastebin.com/RKUJ3Xth

[the original config.cpp is way longer but this is just the necessary stuff ^^]

I hope I put enough informations in, if not just ask for details :P

Thank you in advance

 

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Since you use Blender make use of the FHQ Blender Arma Toolbox and export the .rtm straight from Blender. There are even instructions how to do that on either FHQ toolbox BIforums thread or Macsers Armarig BIforums thread, cant remember which off the top of my head.

Also you should separate the .RTM and .P3D model.cfg into different files in different folders for it to work right.

 

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