Hello guys, I've this piece of code which just is a "damage reduction" script. this addEventHandler ["HandleDamage", { _unit = _this select 0; _selection = _this select 1; _damage = _this select 2; if (_selection == "?") exitWith {}; _curDamage = damage _unit; if (_selection != "") then {_curDamage = _unit getHit _selection}; _newDamage = _damage - _curDamage; _damage - _newDamage * 0.80 }]; Now, how can i assign this script to be used on all the units? I mean even spawned ones with various methods (Zeus, Alive mod, other spawn scripts) ? I read I've to put this in my mission's description.ext class Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'my_script.sqf')"; }; }; and then just create the "my_script.sqf" file with the lines of code I want to put in all units' init (in this case the damage reduction script above-written). But sadly this method didn't work for me. Do you know how to assign a init to all spawned units? I'm so tired of manually edit all the unit xD Thank you in advance.