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KP Cratefiller

 

f1SBQzP.jpg

 

Current Version: 1.1.0

GitHub

GitHub Download

Discord

 

Bug Reports, Feature Requests, Suggestions -> GitHub Issues

 

 

Description

 

With this script you get a dialog with the ability to manage several inventories. It's created to make logistics easier and pleasant.

You can spawn and delete defined crates, fill these crates and also other objects with defined items.

 

 

Features

 

  • Clear designed dialog

  • detection of cratefiller objects via classname

  • Own config file for several things (base and spawn object, working radius, crates and available items)

  • Spawn and delete defined crates

  • Generated selection of magazines and attachments for a pre selected weapon

  • Generated item lists

  • Easy management of large amounts of supplies

  • Overview of the present object inventory

  • Export and import function for inventories

 

 

Languages

 

Currently the module is localized for:

  • English
  • German
  • Polish

 

 

Mods

 

Required:

 

Supported:

 

 

License
Copyright (C) 2018
Dubjunk (Code)

 

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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Update to v1.0.1
 

Added

  • New variable in the config file to define the distance for the base object search radius
  • Tooltip for the progress bar

 

Changed

  • Comments in the config file for a better understanding
  • Some stringtable adjustments
  • Moved whole module to the clients, no more server executions

 

Fixed

  • Hide unused dialog controls
  • Syntax changes to the storage capacity check
  • Sync problem of the inventory listboxes
  • Base objects are no longer detected as valid storage
  • Inventory list will now clear if the selected storage will be removed

 

Removed

  • Old debug testing outputs
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Update to v1.0.2

 

Fixed

  • The dialog closes if it's opened with "Enter"
  • Inventory list won't refresh in SP
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Does this work with dedicated servers? If so this is awesome!

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@Nichols

Yeah it's mostly designed for dedicated environments. But it runs on each client, so the server won't be affected by the module.

The module has one client side loop which searches for near base objects (which will get the addAction).

 

@GEORGE FLOROS GR

Nice to hear that you like it. :)

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@Dubjunk if I use this to build a mission in the editor does this mod create a dependency that makes it where my player base has to have this mod running in order to use/access the crates in the missions I build? Sorry for the repeat but I forgot to ask the question last Friday.

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@Nichols

It's no mod, it's a "script" / "module". If you build a mission with it, it'll be published to other players with the mission PBO.

The GitHub Release has a testmission included.

The only dependency is CBA A3 cause of some functions.

 

If you need some support join the Killah Potatoes discord, you can find the link in the first post.

 

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Update to v1.1.0

 

 

Added

  • Alphabetical sorting for item lists
  • New categories "weapon attachments" and "backpacks"
  • Polish localization
  • Export and import function for inventories
  • Item pictures on the left of some dialog controls
  • Help symbol with version info as tooltip
  • Item blacklist
  • ACE 3 detection

 

Changed

  • File header now contains the version
  • Near storages can now be searched with the refresh button
  • Actions will now be added with an event handler instead of a loop
  • Spawn and delete functionalities can now be deactivated
  • The base object can now be used without a spawn object
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On 7/16/2021 at 11:10 PM, ReiKuhr said:

Is there any updates to this script?


Does there need to be as it still works?

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