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GEORGE FLOROS GR

GF Units Map Markers and Symbols Script

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GF Units Map Markers and Symbols Script

by

 

GEORGE FLOROS [GR]

 

 

 

Description:

GF Units Map Markers and Symbols Script , simple Map Markers for AI and Players.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !

 


Installation / Usage:

For usage instructions and information of how to use the GF Units Map Markers and Symbols Script please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission .

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:

https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/

 


Notes:

Simple Map Markers and Symbols for AI and Players for SP - MP and debug purpose.
It is also included a mod version , posible to unpack and edit.
The mod has enabled only the playerSide markers.
It is possible to filter the display .
You can add in the init of a unit to exclude :
this setVariable ["Var_GF_Units_Map_Markers", true];
this setVariable ["Var_GF_Units_Map_Symbols", true];
More information inside the .sqf
Added support for :
ACE3 mod , FAR , BTC and AIS revive.

 


Credits and Thanks to :

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .

 

 

Changelog:

v3.0
Fixed the group icon error, for the size of the unit

 

v2.0
Several Fixes , including type of markers , symbols and errors.
Added markers depending on side.

 

v1.0


Forum topic:

- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40252

 

 

 

Armaholic

GF Units Map Markers and Symbols Script

 

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On 11/10/2018 at 6:07 PM, zagor64bz said:

Do you even sleep brotha?

windowslivewritervideogameaddictiontrueo

 

Thanks zagor !

 

Scripting can be very addictive !

  • Haha 2

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Another beautiful release! I can't wait to get my hands on it. Thanks for the hard work GF.

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4 hours ago, genesis92x said:

Thanks

 

48 minutes ago, redarmy said:

thank GF.

 

Thank you very much guys !

I tried to make this as much as configurable.

One problem that i found was about using the correct symbols , for ex: about the uav.

I could use though if istypeof (#classname) but i haven't for now.

 

I was trying to get this to work , but maybe it needs the module in order to use it? :

https://community.bistudio.com/wiki/getGroupIcon

https://community.bistudio.com/wiki/Talk:getGroupIcon

I haven't test this with the module.

 

Thanks again !

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Just now, GEORGE FLOROS GR said:

Here is a pic testing  on finding a position , with the GF Units Map Markers and Symbols Script configured for debug purpose.

 

9F26fdlhRfiH21kMLJAIAg.png

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Update
Changelog:


v2.0
Several Fixes , including type of markers , symbols and errors.
Added markers depending on side.

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Hellow. Another cool stuff, thanks. How can I filter the side ? Ive tried to disable sides by // and leave only west but it dont work.

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On 10/11/2018 at 3:32 PM, baton1990 said:

How can I filter the side ?

 

Hello baton !

 

/*
		//________________	You can filter the side here	________________	
		&& {((side group _x) == west || 
			(side group _x) == east || 
			(side group _x) == independent || 
			(side group _x) == civilian || 
			(side group _x) == sideUnknown)}
		
		//	&& (side _x == playerSide)	// only for the Player side
		//	&& (isPlayer _x)			// only Players
		*/

In case that you want to get this work for the side of the player  , then you should enable the playerside

&& (side _x == playerSide)	// only for the Player side

so in case that you are playing as east , you will see only the east side units.

 

If you want to change this only for a certain side , you can use :

&& ((side group _x) == west)

else you can delete or change the lines  from the code as :
 

//________________    You can filter the side here    ________________    
        && {
			(side group _x) == independent ||	//	this means "or"
            (side group _x) == civilian)
			}

 

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Update

 

Changelog:

 

v3.0
Fixed the group icon error, for the size of the unit

 

  • It was spamming an error about the size of the group and now i figured what the problem was.

 

Enjoy !

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On 10/15/2018 at 2:38 AM, GEORGE FLOROS GR said:

 

 

Thank you very much guys !

I tried to make this as much as configurable.

One problem that i found was about using the correct symbols , for ex: about the uav.

I could use though if istypeof (#classname) but i haven't for now.

 

I was trying to get this to work , but maybe it needs the module in order to use it? :

https://community.bistudio.com/wiki/getGroupIcon

https://community.bistudio.com/wiki/Talk:getGroupIcon

I haven't test this with the module.

 

Thanks again !

GF,

 

     You may want to try the unitIsUAV command. It is more reliable than isTypeOf for UAVs because some of the AR-2 variants are actually defined as helicopters. 

 

I'm looking forward to trying this with my group, thanks!

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2 hours ago, fat_lurch said:

You may want to try the unitIsUAV command.

 

Thank you very much for the Tip !

I was seaching about it !

 

Thanks fat_lurch !  :thumbs-up:

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Feelsbad for necro but I've downloaded the script and added it to one of my missions.

But even if I change the filter for side it still shows all sides on the map, is this overriden by admin perhaps or am I doing something wrong?
quta54z.png

 

Edit:
GG I just saw the */ comment sign and have now removed it.. And ofc it works now.

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