EO 11273 Posted June 23, 2019 So i might just push the next update without the wound textures for the paramilitary outfit, at least until I find a solution myself or BI can patch in a fix themselves. (I've raised it in the Dev Branch Discussion thread) I'm going to add those "retro/futuristic" style civilian outfits, they look a lot better with muted colours.... ...soon. 4 Share this post Link to post Share on other sites
EO 11273 Posted June 24, 2019 The Turnbull AC's... 6 Share this post Link to post Share on other sites
EO 11273 Posted June 25, 2019 Added 5 retro style outfits. Added Paramilitary outfit (complete with baton and cuffs).....Screenshots in the previous 2 posts. ^^ Steam Workshop has been updated. I think the pack is big enough and varied enough to create a few "post-apo" style factions, stay tuned.... 3 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 25, 2019 49 minutes ago, EO said: I think the pack is big enough and varied enough to create a few "post-apo" style factions, stay tuned.... A faction with those retro/futuristic outfits would be fun 2 Share this post Link to post Share on other sites
EO 11273 Posted June 25, 2019 Indeed. ^^ I've already made a few "gangs" using Drongos excellent Config Generator. There's actually a nice enough mix of gear to create some bad-ass gangs Sol Yurick would be proud of. Share this post Link to post Share on other sites
R0adki11 3949 Posted June 25, 2019 4 minutes ago, EO said: Indeed. ^^ I've already made a few "gangs" using Drongos excellent Config Generator. There's actually a nice enough mix of gear to create some bad-ass gangs Sol Yurick would be proud of. I do hope you call one gang 'The Warriors' after a quite famous film. 3 Share this post Link to post Share on other sites
EO 11273 Posted June 25, 2019 Stay tuned Boppers...stay tuned. 1 Share this post Link to post Share on other sites
EO 11273 Posted July 2, 2019 The next update will be a European style Civilian Expansion... They will all be available under the Civilian category in Eden, and designed with the Civilian Presence modules in mind. 6 Share this post Link to post Share on other sites
EO 11273 Posted July 3, 2019 Ravaged and Frithified Gear has been updated. Added a European themed Civilian Expansion: 20 unique civilians created using a mixture of Ravaged and Frithified gear plus vanilla assets. They can be found in Eden under the Civilian tab > EO Civilian Expansion. Designed with the Civilian Presence modules in mind. Add this piece of code to the main Civilian Presence module in the "Code On Unit Created" box: _this setUnitLoadout selectRandom ["EO_Hoodie_4","EO_Retro_1","EO_Retro_2","EO_Tee_1","EO_Tee_2","EO_Jacket_2","EO_Tee_3","EO_Jacket_1","EO_Tattoo_1","EO_Shirt_1","EO_Shirt_2","EO_Jacket_3","EO_Hoodie_1","EO_Tee_5","EO_Hoodie_2","EO_Hoodie_3","EO_Retro_3","EO_Tee_4","EO_Tattoo_2","EO_Shirt_3"]; A 100% Bermuda Shorts and Sandals Free Zone. 6 2 2 Share this post Link to post Share on other sites
HerestotheGears 21 Posted July 4, 2019 (edited) Hot damn EO...your content continues to be at the forefront of quality, immersion and usefulness. Absolutely love the additions you've made to the pack lately. Edited July 4, 2019 by HerestotheGears Grammar 3 1 Share this post Link to post Share on other sites
EO 11273 Posted July 4, 2019 Working on another unused vanilla civilian model and texture, I'll slip these into the Civilian Expansion soon... Next up will be some armed factions. 7 Share this post Link to post Share on other sites
R0adki11 3949 Posted July 4, 2019 1 minute ago, EO said: Working on another unused vanilla civilian model and textures, I'll slip these into the Civilian Expansion soon... Next up will be some armed factions. Fantastic work as always 2 Share this post Link to post Share on other sites
zukov 488 Posted July 6, 2019 there would be a fantastic tac vest in brown leather if you reuse a brown deck handler vest, need to work on a new rvmat maybe this work perfect with kerry informal uniform Share this post Link to post Share on other sites
EO 11273 Posted July 6, 2019 3 hours ago, zukov said: there would be a fantastic tac vest in brown leather if you reuse a brown deck handler vest, ... Something like this... Spoiler 1 Share this post Link to post Share on other sites
zukov 488 Posted July 6, 2019 @EO like this, is perfect for hunter/civilian/looters but need to work on rvmats 1 Share this post Link to post Share on other sites
EO 11273 Posted July 6, 2019 There are already a few of those in the pack. ^^ Share this post Link to post Share on other sites
zukov 488 Posted July 6, 2019 1 minute ago, EO said: There are already a few of those in the pack. ^^ yes is a matter of taste, i like the right tone of the leather 3 Share this post Link to post Share on other sites
EO 11273 Posted July 9, 2019 Ravaged and Frithified Gear has been updated. Added 4 unused Civilian Models... Spoiler These guys have also been added to the included Civilian Expansion. Regarding the Civilian Expansion, since adding this pbo it's creating a one off warning message when you interact with any of the Civilian Expansion within Eden... No entry 'bin\config.bin/CfgWeapons.'. I've still to get to the bottom of why it's producing this error, but for the most part it doesn't seem to be having a detrimental effect once it has been clicked. I've been using Drongo's Config Generator to create these new factions, maybe the error is generated from using this tool, I've posted feedback on his workshop page but he has yet to answer. Anyway regardless of these monkeyshines, have fun as always. 5 Share this post Link to post Share on other sites
EO 11273 Posted July 21, 2019 Working on a few Hunter Camo assets for Ravaged and Frithified Gear... Bergen... 4 Share this post Link to post Share on other sites
lordfrith 401 Posted July 21, 2019 On 7/9/2019 at 7:38 PM, EO said: I've still to get to the bottom of why it's producing this error, but for the most part it doesn't seem to be having a detrimental effect once it has been clicked. i was having a look at this since i've been recently fixing similar errors for my own mods (in my case i was using outdated syntax in config weapons)... but i can't find any configWeapons entries for the uniforms in ''eo_civilian_expansion.pbo"? Share this post Link to post Share on other sites
EO 11273 Posted July 21, 2019 1 hour ago, lordfrith said: ... but i can't find any configWeapons entries for the uniforms in ''eo_civilian_expansion.pbo"? Lol, me neither!....Apparently it's a confirmed bug when generating the config using Drongo's Config Generator, he said it will be addressed in his next update. Share this post Link to post Share on other sites
lordfrith 401 Posted July 21, 2019 1 hour ago, EO said: Lol, me neither!.... ah right, that IS the bug! no problem, it should get fixed when drongo does his thing then, i could still write one up for the time being if you want but it might be easier just to leave it. its not really game breaking its just after doing my own configs i get a chill down my spine when i see that message 😉 2 Share this post Link to post Share on other sites
EO 11273 Posted August 2, 2019 Small update: Fixed a config error relating to the Civilian Expansion. Added a Hunter Camo bergen. Added a Hunter Camo safari hat. With this update, if you hook this up with my GM Uniforms, you can create a couple of fully fledged Hunter dudes... Steam Workshop. ...and with this update my work here is done. 5 Share this post Link to post Share on other sites
EO 11273 Posted August 13, 2019 Courtesy of the source files provided by I3lueVein, I plan on adding his simple flashlight to pack... Quote from I3lueVein... License / Disclaimer: You may use this with any mod, I don't mind if you want to download it and put it in your own pack. (Yes this means it doesn’t need to be a dependency - just remember who made it) 4 Share this post Link to post Share on other sites
zukov 488 Posted August 14, 2019 for the civilian presence module why not to enable the orthodox priest already in game? Share this post Link to post Share on other sites