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Rich_R

ACE (old) Dagr - Still useful/tutorial

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I wasn't sure if this should go here or in the ACE3 thread but its really an operational question and not a mod question.

 

In the final stages of pulling together equipment etc for a possible new group and I've come to the topic of advanced GPS units. Have always been fond of the DAGR since Arma 2 days. Played with the MicroDagr but wanted the ability to punch in 8 digit grids for waypoints. I know you can click on the map for up to 10 digit grids but operationally, its great to present squad members with the actual grids to punch in.

 

  • First question, am I missing something here with the microdagr?
  • Second question, is the Dagr itself meant to still have the option of getting a grid coordinate using the Vector 21? Tried it and cant get it to work. Watched old tutorials and cant seem to find any new ones.
  • Third question. I remember when this type of Dagr mod first came out there was the ability to share a set of waypoints among players, is that still a thing?
  • Finally, is it my imagination or would the waypoints roll, when you reach your destination the gps would flip over to the next?

 

Thanks for any help, pointers to tutorials that may help with the above. Watched a ton for the Microdagr but as mentioned cant find any decent ones for the Dagr.

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I asked the ACE Team. First response was "What? There is only one dagr" with a link to the microdagr wiki page :D


It can connect to the "ACE_Vector" item if you have it in your weapons https://github.com/acemod/ACE3/blob/master/addons/dagr/functions/fnc_menuInit.sqf#L527

And outputs some data https://github.com/acemod/ACE3/blob/master/addons/dagr/functions/fnc_handleRangeFinderData.sqf

It seems to output 8 digit (4x4) grid https://github.com/acemod/ACE3/blob/e2ac18a05d5f646bc7cbc043bcc148fde4c0f5dd/addons/dagr/functions/fnc_outputVector.sqf#L57

 

27 minutes ago, Rich_R said:

Third question. I remember when this type of Dagr mod first came out there was the ability to share a set of waypoints among players, is that still a thing?

I cannot find the code for that so I guess no.

 

27 minutes ago, Rich_R said:

Finally, is it my imagination or would the waypoints roll, when you reach your destination the gps would flip over to the next?

Again, cannot find code for that.

 

Documentation for DAGR basically doesn't exist. And as the MicroDAGR can do what it does and more, people don't really put much time into the DAGR.

 

https://ace3mod.com/wiki/feature/microdagr.html

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Thanks for the info @Dedmen 

 

I think the issue I’m having with connectivity with the vector 21 is not having it in the GPS slot. This came to me on the drive into work.

 

I totally understand the popularity of the Microdagr, it’s the limiting input to six digits for waypoints and quite frankly I like the minimalist presentation of the unit on screen as well as the way it guides you to the waypoint (tracking the degrees needed to get there) that has me making an effort to dig deeper into the Dagr.

 

Also, I realized I maybe thinking of a stand-alone Dagr mod that came along in Arma 2 that allowed the transfer of wp, that maybe even been the same mod that rolled the wp.

 

Ill check out all of this when I’m next back on the PC.

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Did you ever find out how to get this working in 2021 with giving 10 digit grids? I've seen a couple of old Task Force Goon tutorials and that functionality seems to just be non-existent in present ace. Or am I missing it somewhere?

Task Force Goon Tutorial     another one from 2019 Micro Dagger 10 digit grid functionality

 

Thank You in advance . 

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