Kc Jones 0 Posted June 20, 2023 Dose any one know how to implement simple shops money into the fn_VASShandler.sqf. I having a hard time to understand the code placement. Share this post Link to post Share on other sites
Papa Wheels 0 Posted June 11 @7erra how do I make it so this script rewards me for money when I kill zombies, At the moment I only get rewarded for killing human AI and even when I try to use ["setMoney", [player, 200]] call TER_fnc_VASShandler; //-> nil and put it into the Ravage "Ambient Zombies" module, it only works in singleplayer during mission editing and stops working on my dedicated server. Share this post Link to post Share on other sites
lukio 18 Posted August 18 Just a heads up, from the current release on GitHub there seems to be some kind of mod dependency when opening the mission in 3DEN. After dismissing the message the demo mission no longer works. Quote "Attention! This mission was previously saved using the following 3DEN Editor mod(s): 3DENENHANCED You won't be able to edit or save any custom attributes added by the mod(s). End now and install the mission mod(s) to prevent any loss of custom data. Is this mod necessary to run VASS? Because we currently do not use that in our group. Edit: I've installed the mod but the demo mission does not seem to work, even re-downloaded. 1 VR dude, 1 Pilot and an empty ammo crate. None have variable names or init. What is up? Share this post Link to post Share on other sites