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Hello, I'm looking to creating a short stealth co-op mission where a group must attempt to quietly enter a base, assassinate 3 HVTs and steal intelligence.

 

Except I'm also trying to get a stealth trigger working, where once BLUFOR has been detected by Independent, the maintain stealth task should fail and create an evacuate task, however I can't get the Stealth trigger to work at all as I could be shot to hell by Syndikat soldiers and the task wouldn't appear.

 

Went as far as to cover the whole playing area with a large rectangular trigger area, but it still doesn't work. Anyone knows of any way around it?

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Hello! And welcome to the forums! Did you place a task creator in your editor? You should have more of an options list there

 

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A simple "detected by" trigger should work. If not, you have a problem elsewhere: links, state of task,area,line of sight..

If indep units are returning fire, this trigger should work. A simple hint can confirm. See your task modules.

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