pentbellz 0 Posted October 3, 2018 Hello, I'm looking to creating a short stealth co-op mission where a group must attempt to quietly enter a base, assassinate 3 HVTs and steal intelligence. Except I'm also trying to get a stealth trigger working, where once BLUFOR has been detected by Independent, the maintain stealth task should fail and create an evacuate task, however I can't get the Stealth trigger to work at all as I could be shot to hell by Syndikat soldiers and the task wouldn't appear. Went as far as to cover the whole playing area with a large rectangular trigger area, but it still doesn't work. Anyone knows of any way around it? Share this post Link to post Share on other sites
HazJ 1288 Posted October 3, 2018 https://community.bistudio.com/wiki/knowsAbout https://community.bistudio.com/wiki/targetKnowledge Check out the above. Trigger condition maybe: (independent knowsAbout player) > 2 Quote Number in the range of 0..4, where 4 is maximum knowledge. Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted October 3, 2018 Hello! And welcome to the forums! Did you place a task creator in your editor? You should have more of an options list there Share this post Link to post Share on other sites
pentbellz 0 Posted October 3, 2018 6 hours ago, HazJ said: https://community.bistudio.com/wiki/knowsAbout https://community.bistudio.com/wiki/targetKnowledge Check out the above. Trigger condition maybe: (independent knowsAbout player) > 2 Gave this a shot by dropping it into the trigger and it still failed to notify me of failing the task Share this post Link to post Share on other sites
pierremgi 4739 Posted October 3, 2018 A simple "detected by" trigger should work. If not, you have a problem elsewhere: links, state of task,area,line of sight.. If indep units are returning fire, this trigger should work. A simple hint can confirm. See your task modules. Share this post Link to post Share on other sites