jeza 5416 Posted October 3, 2018 Awesome work, reminds me a lot of my old favourite map in Armed Assault, Schmalfelden. Quick video below with some firefights in the terrain, cheers. 3 Share this post Link to post Share on other sites
Homesick 290 Posted October 3, 2018 Congratulations on the release! Will definitely be checking this out in the future. Share this post Link to post Share on other sites
Undeceived 392 Posted October 3, 2018 On 03/10/2018 at 12:34 PM, jeza said: Awesome work, reminds me a lot of my old favourite map in Armed Assault, Schmalfelden. Quick video below with some firefights in the terrain, cheers. Schmalfelden... @jeza, I had almost overcome the pain of not seeing this in A2 and A3 and now you have reopened the wounds. No, Rosche is amazing, even though it reminds me a bit more of Celle. 2 Share this post Link to post Share on other sites
Sanya 97 Posted October 10, 2018 The wheat upturns vehicles: video about it 1 Share this post Link to post Share on other sites
Fanatic72 181 Posted October 10, 2018 5 hours ago, Sanya said: The wheat upturns vehicles: video about it Can confirm. Share this post Link to post Share on other sites
[ha]boris 49 Posted October 11, 2018 21 hours ago, Sanya said: The wheat upturns vehicles: video about it And pushes a pedestrian. Share this post Link to post Share on other sites
reyhard 2082 Posted October 11, 2018 It could be probably tweaked/fixed by decreasing armor in p3d geometry properties & increasing explosionShielding. At least vanilla bushes/trees required such treatment after Tank DLC update 4 1 Share this post Link to post Share on other sites
SnakeDocc 72 Posted October 12, 2018 This map is incredible, that is all. Share this post Link to post Share on other sites
WA Lancer 94 Posted October 13, 2018 Yeah I'm going to have a look at that this weekend. If I cant definitively fix it I'll offer another version of hag_objects with wheat and corn not being able to be run over. 2 Share this post Link to post Share on other sites
Haggerty 47 Posted October 15, 2018 I have an interim fix for the wheat until I can figure out a good value for the armor and explosion shielding (that doesn't destroy frames when hit with a howitzer round). With the current fix no vehicles should flip over at the expense of (non mounted) AI path finding through the wheat. AI in vehicles will continue to drive through it with no problem though. I also went ahead and fixed some warnings that were popping up in the RPT about secondary UV sets. Lancer should be pushing an update within the coming days. 3 1 Share this post Link to post Share on other sites
WA Lancer 94 Posted November 1, 2018 Pushed V1.1 on steam - Fixed misplaced objects - Fixed fast flying clouds - Edited wheat so it should no longer flip vehicles and will not stop you when you run through it. 9 3 Share this post Link to post Share on other sites
Othmane Niazi 16 Posted November 3, 2018 One of the best maps ! Thanks ! Share this post Link to post Share on other sites
WA Lancer 94 Posted November 6, 2018 Your welcome man! V1.11 hotfix of sorts - - Fixed floating bridge pillars, I hate them, they do this randomly 3 Share this post Link to post Share on other sites
madpat3 29 Posted November 10, 2018 hello, i'm trying to make a pullRequest for ace3, in order to cut a fence on rosche. what is the classname of this fence: "plot_green_draty.p3d"? Share this post Link to post Share on other sites
Dedmen 2703 Posted November 13, 2018 On 10.11.2018 at 10:57 PM, madpat3 said: pullRequest for ace3, in order to cut a fence on rosche You don't need the classname. https://github.com/acemod/ACE3/blob/e2ac18a05d5f646bc7cbc043bcc148fde4c0f5dd/addons/logistics_wirecutter/script_component.hpp#L21 In fact, if you wanted to push it into ACE by basing it on the classname. You'd have to add Rosche as a dependency to ACE. That won't work out. The compatibility should be done in Rosche itself by adding the "ace_logistics_wirecutter_isFence" entry to the CfgVehicles class of the fence (if one exists) 2 Share this post Link to post Share on other sites
EO 11277 Posted November 15, 2018 Really cool map, the German countryside is quite wunderbar! May i suggest some more bird ambience... Spoiler class AmbientA3 { maxCost=500; class Radius440_500 { areaSpawnRadius=70; areaMaxRadius=200; spawnCircleRadius=30; spawnInterval=4.6999998; class Species { class Eagle_F { maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night) * (1-rain)"; maxWorldCount=1; cost=3; spawnCount=1; groupSpawnRadius=10; maxAlt=30; minAlt=-20; }; class Crowe { maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night) * (1-rain)"; maxWorldCount=2; cost=3; spawnCount=1; groupSpawnRadius=10; maxAlt=20; minAlt=-10; }; }; }; }; ...alternatively i'd be happy to upload an Ambient Birds for Rosche. 3 2 Share this post Link to post Share on other sites
WA Lancer 94 Posted November 21, 2018 @madpat3 & @Dedmen In regards to cutting down that fence, I have no idea what the classname for it is. All I reference is the p3d when building the terrain. But that specific fence is from CUP in the arma 2 ported assets. And as far as I know there is no CfgVehicles file for terrains to incorporate, I do believe that is on the CUP side where the asset came from. @EO I am definitely going to look into that. I'm just not sure when I'm going to get to it. But if you want to in the meantime, go ahead and make an ambient birds version for rosche. 3 Share this post Link to post Share on other sites
madpat3 29 Posted November 22, 2018 it's all fine. ace just needed the p3d-name. Share this post Link to post Share on other sites
EO 11277 Posted December 11, 2018 On 21/11/2018 at 8:15 PM, WA Lancer said: But if you want to in the meantime, go ahead and make an ambient birds version for rosche. Ambient Birds for Rosche. 5 Share this post Link to post Share on other sites
WA Lancer 94 Posted January 4, 2019 edited the first post to add link to the source files for rosche. 3 Share this post Link to post Share on other sites
EO 11277 Posted January 4, 2019 Made with love for one of my favourite terrains... 5 3 Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted April 20, 2019 sorry for dinging up an old topic, but this map will go perfect with the new DLC that coming 5 Share this post Link to post Share on other sites
B.Miller 13 Posted April 22, 2019 Where can I send you information about a monetized Life server which uses your great map for their profit? Share this post Link to post Share on other sites
Haggerty 47 Posted April 23, 2019 @B.Miller Rosche is an open source map, we do not prohibit the re-uploading of it as we do not have the time to DMCA or take any legal action against others. We also encourage others to use Rosche and Hag_objects as learning tools for future modders. This being said, we would rather focus our energy on other projects that Lancer or myself are working on. If you suspect they are breaking BI's policy on monetization rules, feel free to send "infringements@bistudio.com" an email. If you suspect they are illegally re-uploading others content feel free to contact the original authors. If you need to get in contact with us for any other reasons, feel free to leave a comment on the Rosche or Hag_objects steam page as I have notifications turned on for that. You can also find us on the official arma 3 discord, where you can PM us. 4 Share this post Link to post Share on other sites