PVT Watt.J 14 Posted September 28, 2018 I'm wondering if there is a way to handle cases where pylons and weapons from different sources do not align properly, presumably because incompatible placement of the relevant memory points in the models. This kind of thing can come up when making compatibility patches between mods. As an example, see attached photo of the RHS MELB and the CUP M230. In such cases, is there a config-based solution that would allow for adjusting this position? Example: is there a field on CfgVehicles or CfgMagazines or somewhere else that would allow for entering an offset value such that this alignment could be corrected? Would be very interested to hear any suggestions. Share this post Link to post Share on other sites
reyhard 2082 Posted September 29, 2018 There is no such thing. You could try doing your own proxy and put a proxy inside of proxy with different offset although it might not work well if double proxified object use animations since won't be working Share this post Link to post Share on other sites