redburn 20 Posted September 27, 2018 Hi guys, Today I come to a query to know if I could make my first Script correctly, //init.sqf bluNums = west countSide allPlayers; while {true} do { { if (!alive player) then { bluNums = bluNums - 1; if (bluNums <= 6 && _downAllies) exitWith { detenerTiempo = true; "EVERYONELOST" remoteExecCall ["BIS_fnc_endMissionServer", 0, true]; _downAllies = false; }; }; } forEach allPlayers; }; This script was written to indicate to the system that when they have killed a number of blufor soldiers the game ends as lost, since there are 16 blufor but I wanted the counter to subtract to the global variable -1 and to reach 6 finish the mission, because I put a player counter. The script is fine? or do you see any failure or improvement? thank you very much Share this post Link to post Share on other sites
davidoss 550 Posted September 27, 2018 1. undefined variable _downAllies in line 9 2. Lazy evaluation 3. init.sqf is executing on every client (no need to remoteexec) 4. use eventhandlers instead loops 5. MP incompatible Share this post Link to post Share on other sites
redburn 20 Posted September 27, 2018 6 minutes ago, davidoss said: 1. undefined variable _downAllies in line 9 2. Lazy evaluation 3. init.sqf is executing on every client (no need to remoteexec) 4. use eventhandlers instead loops 5. MP incompatible thanks for the information, I will try to make eventhandler of this to see what happens. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted September 27, 2018 2 hours ago, redburn said: information Hello there Redburn ! Maybe you want this: Share this post Link to post Share on other sites
HazJ 1288 Posted September 28, 2018 As I said in the other thread. There is no need to use remoteExec for BIS_fnc_endMissionServer as it makes no sense since the function ends it for all players anyway. Share this post Link to post Share on other sites
redburn 20 Posted September 28, 2018 6 minutes ago, HazJ said: As I said in the other thread. There is no need to use remoteExec for BIS_fnc_endMissionServer as it makes no sense since the function ends it for all players anyway. I had twice error with execVM and running BIS_fnc_endMissionServer, since I started using it with remoteExecCall I do not have that finalization problem anymore, that's why I've been using it. Share this post Link to post Share on other sites
HazJ 1288 Posted September 28, 2018 lol? First off... Just because something doesn't work doesn't mean it is acceptable or logical to do something just because that way doesn't error. Secondly you don't execVM a function. Lastly, if you even read the Wiki that I linked to you in your other thread then you would of saw the exact syntax and usage example. https://community.bistudio.com/wiki/BIS_fnc_endMissionServer Quote Syntax: endType call BIS_fnc_endMissionServer Parameters: endType: String - class name of ending defined in CfgDebriefing. Can be custom or one of dynamically calculated ones: "EveryoneWon" - show "MISSION COMPLETED" to everyone "EveryoneLost" - show "MISSION FAILED" to everyone "SideScore" - show "YOUR SIDE WON" to side with largest score "GroupScore" - show "YOUR GROUP WON" to group with largest score "PlayerScore" - show "YOU WON" to player with largest score "END1" call BIS_fnc_endMissionServer; Share this post Link to post Share on other sites