Maslow 0 Posted December 29, 2002 really??? i dont think so since colonel klinks animation tutorials explains how to make landing gears go up an down when landing and taking of Share this post Link to post Share on other sites
brsseb 0 Posted December 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hobo Sniper @ Dec. 29 2002,21:42)</td></tr><tr><td id="QUOTE">eh...custom animations can only be triggered inside the action menu...<span id='postcolor'> Also, animations can be triggered by the animation class CfgMCmoves-something class for defining like death.animations, walk cycles etc. Share this post Link to post Share on other sites
maddogx 12 Posted December 30, 2002 Animations can also be triggered from outside the action menu using script. Say you want landing gear to retract: this Animate ["landingGear", 1] whereby "landingGear" would be the name of the animation you defined in 'class Animations' in your config.cpp. And by the way: if you want to see what animation can do, go here and click on 'get it'. This is an addon and a small test mission I made for my own Stargate mod. But be very patient when running the mission, as the Stargate takes a while to dial in... Share this post Link to post Share on other sites
Maslow 0 Posted December 30, 2002 cool, hey this thing rocks...... You arn't one of the StarGate Mod peeps? cy Share this post Link to post Share on other sites
Tanelorn 0 Posted December 31, 2002 Mod Team Leader is in the building. =) I have extensively experimented with multiple animations. I actually have a very detailed post about this kind of stuff floating around this forum, complete with screenshots. You'll have to do a search for my posts tho, cuz I haven't a clue how far back in the history it is now. Anyway... for vehicles we are in trouble. 1. We can only rotate. Translation is only possible if you make an axis very far away, and it's only believable if you animate a small object. 2. You can not assign more than one animation for the same named selection. This is even true if you group sections together with a different named selection. Believe me, I've tried. <8/ 3. You CAN NOT use custom animations on memory points. 4. you CAN NOT animate hit point LODs (to my knowledge) 5. You CAN animate land contact and vertices on the resolution LODs. 6. you CAN animate geometry LODs. Share this post Link to post Share on other sites
Maslow 0 Posted December 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1. We can only rotate. Translation is only possible if you make an axis very far away, and it's only believable if you animate a small object<span id='postcolor'> well this is what we wanna do </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2. You can not assign more than one animation for the same named selection. This is even true if you group sections together with a different named selection. Believe me, I've tried. <8/ <span id='postcolor'> well i have for each animation a selection..... so no problem here ...... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">4. you CAN NOT animate hit point LODs (to my knowledge) 5. You CAN animate land contact and vertices on the resolution LODs. 6. you CAN animate geometry LODs. <span id='postcolor'> also no problems for this points...... So .... i guess i'll try to find your post......... Any Tips on what keywords to use? Share this post Link to post Share on other sites