Jump to content
Αplion

HAFM NAVY (Ships) - v2.0

Recommended Posts

i got mine from armaholic btw

 

Share this post


Link to post
Share on other sites
Just now, beebah said:

i got mine from armaholic btw

 

 

Nope ... isn't valid ... I've stated that this mod will be only updated on Steam ... so if Armaholic haven't updated its files through Steam ... your files are outdated too ...

Share this post


Link to post
Share on other sites
26 minutes ago, Αplion said:

 

Nope ... isn't valid ... I've stated that this mod will be only updated on Steam ... so if Armaholic haven't updated its files through Steam ... your files are outdated too ...

is there any way it could be updated? I have issues with my steam account and cant get anything done. It'll be very appreciated.

Share this post


Link to post
Share on other sites
Just now, beebah said:

is there any way it could be updated? I have issues with my steam account and cant get anything done. It'll be very appreciated.

 

Just send a message to Armaholic ... I can't do more as I've already informed them about that mod and they had to keep updating as only uploaded on Steam ... 

Share this post


Link to post
Share on other sites

 

1 minute ago, Αplion said:

 

Just send a message to Armaholic ... I can't do more as I've already informed them about that mod and they had to keep updating as only uploaded on Steam ... 

Thanks a lot. And keep up the good work. It's really loved

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, beebah said:

 

Thanks a lot. And keep up the good work. It's really loved

 

Thanks man ... sorry I can't assist more on your issue ... I hope to be resolved easily and fast.

Share this post


Link to post
Share on other sites
On 3/4/2019 at 10:34 PM, Αplion said:

 

Thanks man ... sorry I can't assist more on your issue ... I hope to be resolved easily and fast.

i finally got it, turns out my cba addon wasnt updated. Also the artillery range on the destroyer seems excessive, it cant hit near targets.

Share this post


Link to post
Share on other sites

the way I do it for close targets is "hip-fire" by shotting by eye.

 

Share this post


Link to post
Share on other sites

Hello again, i seem to misunderstand how to use the HAFM cruise fire script, i did this while using the destroyer: ["HAFM_CruiseFire", [ship, silo1] call CBA_fnc_serverEvent; but nothing happens, any explanation?

Share this post


Link to post
Share on other sites

that section of the manual is out of date... Sorry for the inconvenience. We adjusted the GUI and now the code sample needs to be changed as well

Share this post


Link to post
Share on other sites

MOD updated today ...

 

Changelog

 

- Added: Chinese - Type 052C Destroyer ship under OPFOR side.
- Added: Chinese - Type 052D Destroyer ship under OPFOR side.
- Added: All relative weapons, missile models and Chinese flag for new Type 052C and 052D ships.
- Added: For all big ships the render distance from object to terrain parameter named "featureType".
- Fixed: A-190 reload time fixed. It has RPM of 80 rounds now as it supposed to have.
- Fixed: All ships are now react against aircrafts - helicopters automatically when "Weapons Officer" position is controlled by an AI unit.
- Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns.
- Tweaked: MK-45 Mod 2 RPM reduced to 16 rounds.
- Tweaked: Some ships textures.
- Tweaked: Ships and submarines radar footprints adjusted.
- Tweaked: Ships and submarines sensors and panels are improved.
- Updated: MOD Manual.

 

I think we deserve some rest period from ships - subs modding (unless some fixes will be need) ... so for the moment don't expect more ships on this mod ... we'll see on the future about your requests etc but for the moment we hope you will enjoy current status.

  • Like 7
  • Thanks 4

Share this post


Link to post
Share on other sites
22 hours ago, Αplion said:

MOD updated today ...

 

Changelog

 

- Added: Chinese - Type 052C Destroyer ship under OPFOR side.
- Added: Chinese - Type 052D Destroyer ship under OPFOR side.
- Added: All relative weapons, missile models and Chinese flag for new Type 052C and 052D ships.
- Added: For all big ships the render distance from object to terrain parameter named "featureType".
- Fixed: A-190 reload time fixed. It has RPM of 80 rounds now as it supposed to have.
- Fixed: All ships are now react against aircrafts - helicopters automatically when "Weapons Officer" position is controlled by an AI unit.
- Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns.
- Tweaked: MK-45 Mod 2 RPM reduced to 16 rounds.
- Tweaked: Some ships textures.
- Tweaked: Ships and submarines radar footprints adjusted.
- Tweaked: Ships and submarines sensors and panels are improved.
- Updated: MOD Manual.

 

I think we deserve some rest period from ships - subs modding (unless some fixes will be need) ... so for the moment don't expect more ships on this mod ... we'll see on the future about your requests etc but for the moment we hope you will enjoy current status.

you really do deserve it, take your time. Thanks

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×