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Rydygier

[APEX SP] Descent Trajectory

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Great. BTW, I found the material via config viewer in the editor, just examined the class of VR guy (hiddenSelectionMaterials config entry). 

 

I wonder, if there's a place, where one can find all the Arma 3's paths for textures and materials...

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Mission updated to 1.03:

 

- New init setting: Avatar appearance. Player can choose one of few ways, how The Scout (and The Hunter, which mimics same look) will look like. "NAKED VR" stands for old way, which may be also achieved via removing uniform in play for any other appearance;

- Added some audiovisual effects for "processing bodies" action;

- Also the main HUD font should now keep its size regardless of set resolution and interface size;

- Updated outro credits.

 

BTW the good thing about new avatars is, Active Camo works great for them, and the more, it uses less r2t textures (3), thus no longer the problem with r2t textures limit of 8, and both The Scout and The Hunter for new avatars may use camo without blackened, lacking textures. 

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Have not noticed your mission yet. Just entered and thought "WTF is this"?! 🙂

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Hi there!

 

This mission looks amazing - and all that way before the "Contact"/ Alien hype.

I will definitely give this a shot!

 

On a sidenote though: Do you have any idea whether a player character like the one you play in the mission could possibly be multiplayer compatible? Would make for interesting scenarios for sure.. especially since no additional mod is necessary - players would never see this coming^^

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Hi. 

 

I hope, you'll enjoy it. Just note, it IS NOT typical Arma milsim gameplay, it's something rather exotic and experimental with unusual point of view. Therefore I highly recommend to not neglect diary explanations and read all of them prior to play. These will explain, what's actually is going on.

 

Quote

Do you have any idea whether a player character like the one you play in the mission could possibly be multiplayer compatible? 

 

I've strong feeling, there may be troubles with that, I may be easily mistaken though, as I'm not MP specialist. Of course, you may use the code of this mission in some own MP project, if you like. 

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