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How to force mission difficulty

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Hey guys.

 

Does anyone know how I can force a specific difficulty for a SP mission?

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class ForcedMissionDifficultyArma
{
    access = 2;
    class Mission1
    {
        missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m01.VR\";
        difficulty = "Regular";
    };
    class Mission2
    {
        missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m02.Altis\";
        difficulty = "Regular";
    };
    class Mission3
    {
        missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m03.Altis\";
        difficulty = "Regular";
    };
    class Mission4
    {
        missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m04.Altis\";
        difficulty = "Regular";
    };
    class Mission5
    {
        missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m05.Altis\";
        difficulty = "Regular";
    };
};

If your mission is configured as addon then you can add path to it in above list & then include it in your config.cpp. Afaik there is no way around this

  • Thanks 2

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@pierremgi @reyhard

Does modifying the class 'custom' also affect the user profile difficulty settings? If yes, can I add another custom difficulty class (say 'MyDifficulty') to the existing ones too?

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On 19.9.2018 at 3:17 PM, reyhard said:

class ForcedMissionDifficultyArma { access = 2; class Mission1 { missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m01.VR\"; difficulty = "Regular"; }; class Mission2 { missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m02.Altis\"; difficulty = "Regular"; }; class Mission3 { missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m03.Altis\"; difficulty = "Regular"; }; class Mission4 { missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m04.Altis\"; difficulty = "Regular"; }; class Mission5 { missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m05.Altis\"; difficulty = "Regular"; }; };

 

So there's no way to implement this into a SP mission, in init or description file?

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25 minutes ago, fin_soldier said:

 

So there's no way to implement this into a SP mission, in init or description file?

As far as I know there is no such possibility

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