O360_A1AD 1 Posted September 15, 2018 I want spawn T-140 with Grey camouflage. but I don't know how to describe init form to spawn vehicle with specific camouflage. Share this post Link to post Share on other sites
stanhope 409 Posted September 15, 2018 _vehicle setObjectTextureGlobal [0,"texture"]; https://community.bistudio.com/wiki/setObjectTextureGlobal If you put it in the init field of a vehicle replace the _vehicle with this and replace the "texture" with the appropriate string for the camo you want to set. Share this post Link to post Share on other sites
pierremgi 4737 Posted September 16, 2018 hmmm... the setObjectTextureGlobal should ever run on server only. For T140 (Angara) or any vehicle, you can follow this process: - place your Angara in editor and right click on it / edit vehicle appearance. Choose the texture (grey) and the "animations" (camo nets) - prior to hit OK, export to the clipboard The exported code should like: _veh = createVehicle ["O_MBT_04_cannon_F",position player,[],0,"NONE"]; [ _veh, ["Grey",1], ["showCamonetHull",1,"showCamonetTurret",1] ] call BIS_fnc_initVehicle; You just need to remove the createVehicle line, and change _veh for your own variable name. Bis_fnc_initVehicle is MP compatible, but should be run locally (usually on server for same reason as above). Furthermore, these is no reason to run the code on every JIP (not local). In case of respawn vehicle system, you must re-run the code on new vehicle. 2 Share this post Link to post Share on other sites