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anfo

Zeus after JIP

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Have been out of the scene for a while I was just wondering if anybody has found a good way to enable Zeus to regain his powers after a JIP?

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We run with 2 Zeus's in our missions. The first guy has Zeus powers right away. The 2nd guy loading in has to respawn in order to get it to work. Alternately, using the Achilles-Ares mod the 1st guy can grant powers to the 2nd guy with no respawn needed. Hope any of this helps you.

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8 hours ago, BadHabitz said:

We run with 2 Zeus's in our missions

 

Thanks BadHabitz. Yeah this has been discussed, but we were looking for an automatic fail safe, like a script or other workaround in the event that Zeus forgets to grant powers to a 2nd at mission start.

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Could also add a few different Zeus modules to help: 1) putting #adminLogged in the owner block, meaning the person logged in as admin of the server will have Zeus access; 2) putting the intended person's SteamID/ArmaID number in the owner block will enable them to use Zeus regardless of the slot they use to load in.

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2 hours ago, BadHabitz said:

putting #adminLogged in the owner block, meaning the person logged in as admin of the server will have Zeus access; 2) putting the intended person's SteamID/ArmaID number in the owner block will enable them to use Zeus regardless of the slot they use to load in.

 

Wouldn't these just be standard options for a Zeus at game start? Can they also help an admin who's game has crashed and rejoins and wants Zeus powers again? From what I know this is the reason for my question.

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someting like this:

addMissionEventHandler ["PlayerConnected", {
	params ["_id", "_uid", "_name", "_jip", "_owner"];
    _player =_uid call BIS_fnc_getUnitByUid;
    if (vehicle player == VariableNameOfYourZeusSlot) then {_player assignCurator myCurator;};
}];

placed in your initserver.sqf might do the trick. It will require some refinements I think

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2 hours ago, anfo said:

 

Wouldn't these just be standard options for a Zeus at game start? Can they also help an admin who's game has crashed and rejoins and wants Zeus powers again? From what I know this is the reason for my question.

 

They are. I've never experienced a problem with someone rejoining a mission and not being able to access Zeus powers, so besides the standard stuff I'm afraid I don't have much to offer. 

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Thanks again for your advice. I tried a gamemaster module with #adminLogged and we couldn't get it to work after JIP. However I revived another community made script which is working again (not @Mr H. version although I will keep it close in case we need it!)

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4 hours ago, anfo said:

Thanks again for your advice. I tried a gamemaster module with #adminLogged and we couldn't get it to work after JIP. However I revived another community made script which is working again (not @Mr H. version although I will keep it close in case we need it!)

This is the part where you share that script, so that others with the same question will find useful information here.

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Credit to 'Dirty' at Tactical Gaming for another possible solution:

1. Eden>Modules>Logic Entities>Virtual Entities

2. Place down Zeus Virtual Curator and give variable name

3. Place down Gamemaster module and make owner name of previous Logic

4. Tick Forced Interface

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