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hi here i really so happy to share one of my project for arma3.

 

this project is born on operation flashpoint and the first zombie mod on bohemia game engine :)

 

this mod include imersive modules ,3 over skilled heroes and more.

 

this mod is actualy compatible for play with ravage mod by haleks.

 

and include actually 6 weapons for 3 heroes :)

 

first class is trapper.

 

the trapper can be use winchester 1894 , sawed off old shotgun and Flintlock trapper rifle for longe range shooting.

 

the trapper can be place,disarm,arm,hide and hunhide a bear traps for trap a zombies or others ennemy.

 

Marcel a old french hunter.

 

Marcel can be use a old 12 ga shotgun and revolver and can be launch molotov coktails on the ennemy.

 

Eli from Eli's book

 

Eli can be used a 12 ga winchester 1887 and Colt army and can be launch dynamite on te ennemy.

 

this 3 heroes can be use basic skills and survive abilities, they can be pick-locking a empty locked car vehicles and can be attract a zombies horde if pick-locking failled.

 

they can be also hunt a rabbits and snake for survive and skinning animals for transform animals in meat :)

 

tender ear is a basic skill for detect suspects noises at 150 meters.

 

this mod include 8 modules.

 

3 weathers module for full fog full rain and wind with fx.

 

wind fx is based on Alias cartoon wind script with more particles effects and real move of particles on the wind directions and force of wind affect this moves.

 

limited fuel module is a simple module for add randomly a little quantity of fuel in fuel stations.

 

car alarm one of my favourite modules :p

 

this module add alarm and lock empty car vehicles on map the alarm is enabled if a pick-locking on this car fail or if car receveid damage.

the alarm attract all zombies at 250 meters around  car.

 

radioactive module simulate a radioactive areas you can choose a range for a less,medium and lethal range.

radioactivity affects all humans and animals entities and working on the exposure if your exposure is at 100% a radioactivity affect and kill, if you d'ont use a rad pills for disable this exposure, the radioactivity do not affect a zombies :)

 

San head gore module working by Mr sanchez for ravage zombies is actually in standby because original addon known a troobls with last updates.

 

 

the items this mod include an items for help you to survive.

 

the macgyver swiss knife with this tools all is possible :p

required item for pick-locking and animal skinning.

 

the gas mask and gp4u gas mask is a  perfect item for protect you.

 

the gas masks protect entitie from biochemical gas danger include biochemical barrels form mission making

and the gas masks protect you from radioactivity less lethal range and diminuate a exposure percents from medium range and usless in lethal range.

 

 

a cdv 700 geiger counter.

if in your inventory this geiger counter detect a radioactivity presence.

without cdv you can't detect this invisible ennemy.

 

bear trap.

this item is a favourite item from trapper  and trap all humanoides entities and animals :)

 

the old lantern for enlighting into the dark ideal tools for jump over your chair during a night :)

 

rad pills.

 

this item disable your percent exposure to radioactivity.

 

the first aid kit for heal your dammage can be interupted by others damage.

 

 

this is my first teaser.

 

this mod is inspired from diferent games in first (fallout).

 

ty for read :)

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hi here i just finiched my second teaser for a trapper gameplay.

 

 

you can now discovering more from this mod :)

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ok i have now finiched a news weapons .

 

S&W M36 for marcel and bonus python 357.

 

 

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hi guys i can now present your Eli and one other funny addon a vintage tv with 9 diferents programs.

 

 

when Eli playing with dynamite :)

 

 

 

i have also finiched one new legendary weapon the winchester 1873 :)

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hi here you can now discovering a radioactivity exposure scipts and effects on humans entities and infection scripts for ravage zombies.

 

 

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hi here this is my last weapons and my first vehicle finiched for this mod :)

 

Flintlock trapper rifle,winchester 1873 and winchester M1912 shotgun with old flashlight.

 

 

this is a fidel and realy stealth mount for a periple in wasteland and can reach the vertiginous speed of 44kmh :p

 

 

and one storyboard movie with a first chapter.

 

 

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hey here i have now implementing a Alias Cartoons inciendary grenades script for Marcel Molotov abilitie :)

 

when Marcel playing with fire :)

 

the zombies is do not afected by a random move script and pain sounds :)

and continue to move on target.

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7 hours ago, cervantes said:

playing with fire :)

 

This is very nice !

 

The molotov bottle is from your mod?

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hey here :)

 

i just so finich my new picklocking scripts with simple ui.

 

1 luck on 4 to find a good pin for unlock car a random value is reset at all try ^^

 

 

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Just an odd question what kind of filter (or whatever  script \mod ) you are using for colors ?

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hi guys after one intensive brain storming for return building doors animationphases i have finaly  finich to write a new lock picking module for arma3 buildings :)

 

this module aplly to all buiding on maps a news doors actions.

 

this module add 50% of chance to close and lock each doors on buildings.

 

you can lock picking a locked doors and lock again this doors with your swiss knife :)

 

 

 

 

i have also add news attack and visual damage  effects from Haleks infecteds :)

 

 

 

the lock picking script for building is same to vehicle lock picking random value and reset to each try :)

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hi guys :)

 

i have finich this week one new atmospheric module for simulate a putrefactive zombies flesh houseflys attract script.

similar to Allias cartoons particles scripts addons this script generate a houseflys particles with one real housefly 3d model instead simple particles bimaps;)

 

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hi here after the houseflys modules i have now implemented one new module worked on Awesome swamers scripts by Alias Cartoons.

 

the Giant mutated Mosquitos.

 

where is said the litle beast do not eat the bigest? :)

 

this giants Mosquitos have one extrem ferocity and voracity and can be eat one entire sheep or human in fews secs :) they attaks all animals and humans entities exepted a zombies.

 

 

 

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1 hour ago, cervantes said:

and can be eat one entire sheep or human in fews secs :)

 

This is very nice ,

but to be honest i laugh a lot with the blood particles !

Maybe it's too much !   :z:

 

This is what really came to my mind !

Spoiler

Ultimate_Mortal_Kombat_3_gameplay.png

 

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1 hour ago, cervantes said:

^^ really vorace :)

 

I was also once checking for blood particles and i came up with this , if it helps :

["\a3\Data_f\ParticleEffects\Universal\Universal", 16, 14, 0, 0],	
Spoiler

# But this was the definition of fatality !      :hang:  hahaha!

 

Spoiler

GF_Blood_Particle_Bleeding setParticleParams	[
	["\a3\Data_f\ParticleEffects\Universal\Universal", 16, 14, 0, 0],	
	"",
	"Billboard",
	1,																	
	0.4,																	
	[0,0,0],															
	[(0.4 - (random 0.6)),(0.4 - (random 0.6)),(0.4 + (random 0.6))],	
	1,0.32,0.2,0.05,												
	[0.03,0.25],														
	[[0.3,0.01,0.01,1],[0.2,0.01,0.01,0]],								
	[0.1],																
	1,																	
	0.5,															
	"",																	
	"",																	
	GF_Blood_Particle_Bleeding															
	];

 

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oh yes i known now i understand now how working my particles this blood effect is wanted ;)

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mk2 one of my favourite mk games :)

 

 

this represent my inspiration for my mosquitos :p

 

i have also laugh when i have rewriting this scripts for fun :)

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