voidP 0 Posted August 18, 2018 I want to add self made animation to my mission. So, I wrote this to the file "description.ext". but I couldn't find my animation in list of animation of editor.(The file "description.ext" is in mission folder. The file"doit.rtm" is in "missionfolder\anim1".) class CfgMovesBasic; class CfgMovesMaleSdr: CfgMovesBasic { skeletonName="OFP2_ManSkeleton"; gestures="CfgGesturesMale"; class States { class AovrPercMstpSnonWnonDf; class zerox : AovrPercMstpSnonWnonDf { file = "\anim1\doit.rtm"; looped=0; speed = 0.32; }; }; }; can I get any help? sorry my poor english. Reference post https://community.bistudio.com/wiki/Mission_Animations https://forums.bohemia.net/forums/topic/143871-custom-reload-gestures/ https://forums.bohemia.net/forums/topic/182765-animation-rtm-file-config/ https://forums.bohemia.net/forums/topic/101182-rtm-animation-tutorial-added/?tab=comments#comment-1690221 Reference video: https://www.youtube.com/watch?time_continue=132&v=nyDjbnm94n0 https://www.youtube.com/watch?v=kMt3xKUXAuI Share this post Link to post Share on other sites
Dedmen 2581 Posted August 20, 2018 On 18.8.2018 at 7:11 PM, voidP said: I want to add self made animation to my mission. Can't. You have to do it in a mod. On 18.8.2018 at 7:11 PM, voidP said: So, I wrote this to the file "description.ext". Well it belongs into a mod's config.cpp. Not into a missions, description.ext. These are entirely different configs. 2 Share this post Link to post Share on other sites
voidP 0 Posted August 20, 2018 @Dedmen Thank you for your help!! 4 hours ago, Dedmen said: Can't. You have to do it in a mod. I will try to make a mod. 4 hours ago, Dedmen said: Well it belongs into a mod's config.cpp. Not into a missions, description.ext. These are entirely different configs. OK... I understand. By the way, I found any missions that have a "config.hpp". what is that? Share this post Link to post Share on other sites
Dedmen 2581 Posted August 20, 2018 1 hour ago, voidP said: By the way, I found any missions that have a "config.hpp". what is that? Some file with the name "config.hpp" From the Extension I would assume it to be a textfile, but it doesn't have to be. From the name I would assume it to contain some config of some sorts, but it might aswell be a cat picture. Share this post Link to post Share on other sites
voidP 0 Posted August 20, 2018 16 minutes ago, Dedmen said: Some file with the name "config.hpp" From the Extension I would assume it to be a textfile, but it doesn't have to be. From the name I would assume it to contain some config of some sorts, but it might aswell be a cat picture. ok I could understand by your teach and reference. thank you!! the code contents of mission's "config.hpp" is copied and pasted to " description.ext". https://community.bistudio.com/wiki/PreProcessor_Commands#.23include Share this post Link to post Share on other sites
voidP 0 Posted August 20, 2018 Do you know about class CfgMovesMaleSdr and class AovrPercMstpSnonWnonDf? https://community.bistudio.com/wiki/Mission_Animations Im looking for arma3's Anim.pbo. Because I want to know the animation categories. And how to define any my original class. Share this post Link to post Share on other sites