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Kalle M.

Requesting ideas for missions

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Greetings. I made this topic for mission ideas only. My own imagination has died some time ago. My newest mission ideas went to shit, so if you have any ideas for some simple missions, please let me know and I'll think about it.

 

*Do not post any editing stuff, it does not belong to this section*.

 

Kalle Määttä.

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My respects, fellows

Encountering the same feeling from time to time )

 

Well, due to  the ArmA engine's features any choice will anyway be limited to squad-platoon level ops. Understrengthed company - maximum.

 

And within a small unit's scope you don't have too much basic options:

  - assault an enemy squad-to-platoon-sized position;

  - defend a position against a platoon-company-sized enemy force;

  - meeting engagement against an enemy force of the similar strength (continuing the attack if the enemy found to be weaker or shifting to hasty defence if the enemy is stronger);

  - patrolling/scouting;

  - ambushing an enemy force of comparable strength;

  - raiding a small outpost (i.e. hit-and-run op);

  - well, maybe some kind of sneak-in op for a sort of terrorists/freedom fighters. Or specops.

 

Anything a small unit will be doing in combat will be a sort of the above.

 

Or a combination, like seizing an enemy objective, then defending the seized ground from a counterattack (counterattacks), then fighting withdrawal if overwhelmed, or continuing the attack if reinforced.

 

The only real diversity for this engine is using plentiful units/fractions/addons and terrains.

 

Implementing, for example, the same seize & hold scenario in the wooded hills in Chernarus and in the centre of Zagrabad should produce different in-game impressions.

 

And even using the same ground but used in the different direction may also add something new for the gameplay, like advancing through Chernogorsk parallel to the coast versus pushing into the same town from inland.

 

 

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And if you are looking for something that could stimulate the imagination towards ArmA editing you might check out some historical stuff depicting the small unit level ops. Some veteran's memoirs for example. The ones who had been engaged as enlisted/NCOs/junior officers. Memoirs of a general-major won't make any use for the ArmA scale, of course :)

I'm pretty sure your nation's military men have plenty of thrilling personal stories. Real ones, not Tom Clansy's trash.

 

Things like US Infantry Magazine, Armor Magazine, Aviation Digest could do as well.

 

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2 hours ago, Batteriefuhrer 1-288 said:

And if you are looking for something that could stimulate the imagination towards ArmA editing you might check out some historical stuff depicting the small unit level ops. Some veteran's memoirs for example. The ones who had been engaged as enlisted/NCOs/junior officers. Memoirs of a general-major won't make any use for the ArmA scale, of course :)

I'm pretty sure your nation's military men have plenty of thrilling personal stories. Real ones, not Tom Clansy's trash.

 

Things like US Infantry Magazine, Armor Magazine, Aviation Digest could do as well.

 

Thanks for sharing your thoughts. I'll keep that in mind;)

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A bit more:

 

http://www.koreanwar-educator.org/memoirs/index.htm#MemoirsFullIndex

 

https://www.globalsecurity.org/military/library/report/call/call_90-6_toc.htm

 

http://www.redtanks.bos.ru/squad_2.htm (would require google translate or something)

 

http://armor.kiev.ua/Battle/WWII/tactik/ (translate req too)

 

even intel reports could be converted to/give a basis for ArmA scenarios:

 

http://lonesentry.com/combatlessons/index.html

 

http://www.lonesentry.com/articles/ttt07/german-habits.html

 

http://www.lonesentry.com/articles/ttt/jap-offensive-tactics-doctrine.html

 

You could simply adjust units/equipment to the appropriate era. The tactics itself haven't changed substantially since WWII in fact:   tanks became stronger but they are essentially the same tanks, just heavier. Anti-tank rifles and Anti-tank guns are replaced by RPGs and ATGMs. Machineguns work exactly the same way as 70-100 years ago. Semi-auto rifles became full autos. All engagement distances are more or less the same. Half-tracked carriers became APCs and later IFVs. Sniper rifles are still sniper rifles. Squads got fully equipped with automatic weapons but were reduced from 12-15 men to 6-9 so fire/maneuver possibilities are more or less the same.

 

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