Twiznak 57 Posted May 26, 2021 Hello Mr. EO! Thank you for sharing your color corrections with us. I have added it directly to my mission scripts and everyone who has played is very grateful. Thank you. 1 Share this post Link to post Share on other sites
EO 11273 Posted May 27, 2021 Regarding Sullen Skies for Moschnyi Island and Caribou Frontier....Since there is currently no access to Armaholic or it's database I've added alternative download links for each of these terrains on their respective Workshop pages. Moschnyi Island. Caribou Frontier. 3 Share this post Link to post Share on other sites
schulz 10 Posted May 29, 2021 Hey EO, can you add sullen skies to Beketov, if possible? Share this post Link to post Share on other sites
johnnyboy 3771 Posted May 29, 2021 Sullen Skies - Mars Edition 1 1 Share this post Link to post Share on other sites
krzychuzokecia 716 Posted May 29, 2021 So Sullen Skies for Take on Mars when? :D 3 Share this post Link to post Share on other sites
EO 11273 Posted May 30, 2021 As requested by Big Boss... Steam Workshop. 3 Share this post Link to post Share on other sites
johnnyboy 3771 Posted June 9, 2021 On 5/20/2021 at 9:40 AM, EO said: Water Buffalo courtesy of Justin N. Hey EO ol' buddy. I'm having fun in Nam with the Water Buffalo right now. I noticed that the buffalo are invincible to bullets when they are playing the "cow_idle_eat" animation with their head down. As soon as they start walking again they can be killed. It doesn't really bother me much, but I thought I would pass it on in case you or Justin want to address it. Have a fantastic summer brother! 1 Share this post Link to post Share on other sites
EO 11273 Posted June 9, 2021 Duly noted JB, I'll speak to Justin about it, I think that should be relatively easy to remedy. Thanks for the Summer wishes bud, have a good one yourself. 1 Share this post Link to post Share on other sites
johnnyboy 3771 Posted June 9, 2021 1 hour ago, EO said: Duly noted JB, I'll speak to Justin about it, I think that should be relatively easy to remedy. If you're chatting to Justin anyway...I think the run and walk animations are the same (at least I can't tell the difference when I switchmove those anims). It would be really nice if they could run, and therefore react to danger. Regarding danger reaction, I think you (the great EO) modified the boars to react to danger. Could that be done for the buffaloes? I guess that is different because boars are reacting to any AI presence, which isn't the same for domesticated water buffalo. But we can script reactions if need be by attaching them to hidden AI units. But once again, a faster run animation would be great. Only if its easy and Justin is interested in doing it. Thanks for listening!😀 And as an incentive, I'm working on something fun for these buffalo! Share this post Link to post Share on other sites
rowdied 44 Posted June 13, 2021 Any thoughts on sullen skies for Beketov? Love the mod!! 1 Share this post Link to post Share on other sites
tourist 617 Posted June 16, 2021 (edited) 1 idea for future buffalo versions: if possible, make female buffalos as well - it felt kinda... odd when I was testing the buffalos 1st time in a mission with Heros Survive & added to them my script originally made for the Warfare Thai cows to give the Heros Survive "milk" item. Imagine my disgust when i realized ALL buffolos are bulls and therefor give "Leche del Toro" only! 🤢🤮 Other than that, it was a great addition to the mission to have some more "livestock" options than just sheep and goats! Edited June 16, 2021 by tourist Huh? Post hidden? Why? 1 Share this post Link to post Share on other sites
johnnyboy 3771 Posted June 28, 2021 Hey EO, happy summer! I want to use the "WildBoar_Danger" sound for buffaloes when shot (and set the pitch high). say3D doesn't work on dead buffalo agents, so I want to use playSound3D. For that I need the the full path to the "WildBoar_Danger.ogg" file. Can you post the full path? Cheers mate! Share this post Link to post Share on other sites
AZCoder 921 Posted June 28, 2021 29 minutes ago, johnnyboy said: Hey EO, happy summer! I want to use the "WildBoar_Danger" sound for buffaloes when shot (and set the pitch high). say3D doesn't work on dead buffalo agents, so I want to use playSound3D. For that I need the the full path to the "WildBoar_Danger.ogg" file. Can you post the full path? Cheers mate! playSound3D ["WildBoar\sounds\Sound1.wss",dood] 1 Share this post Link to post Share on other sites
EO 11273 Posted July 22, 2021 For CappySnr. Steam Workshop. 1 Share this post Link to post Share on other sites
EO 11273 Posted July 22, 2021 On 6/13/2021 at 7:19 PM, rowdied said: Any thoughts on sullen skies for Beketov? Love the mod!! Hey there, sorry bud I missed this post... As Beketov inherits from Stratis, you can run the vanilla version of Sullen Skies and it will work with Beketov. 1 Share this post Link to post Share on other sites
EO 11273 Posted July 30, 2021 This version also adds some animals to the Ambient System. (crow, eagle, seagull, rabbit) Thanks to @jakerod, @W0lle Steam Workshop 4 1 Share this post Link to post Share on other sites
EO 11273 Posted August 1, 2021 This version adds birds to the Ambient System. (Crow, Eagle) Thanks to all the CSLA Iron Curtain team. Steam Workshop, (Just noticed this is my 100th Arma 3 mod on the Steam Workshop.) 5 1 Share this post Link to post Share on other sites
AZCoder 921 Posted August 1, 2021 Yes! My favorite map. Nice eagle pic :) 1 Share this post Link to post Share on other sites
johnnyboy 3771 Posted August 15, 2021 Hey EO, have you seen the Rat? 🐀 Rats could be a great addition to your ambient animals... Anything that makes the armaverse nastier and dirtier is good IMO. I can't figure out how to get rats in game though. I don't see Rat under Animals, Civs, or Modules, and don't know the class name either. I posted a question in steam... https://steamcommunity.com/sharedfiles/filedetails/?id=2571905654 1 Share this post Link to post Share on other sites
EO 11273 Posted August 15, 2021 1 hour ago, johnnyboy said: Hey EO, have you seen the Rat? 🐀 I can't figure out how to get rats in game though. I don't see Rat under Animals, Civs, or Modules, and don't know the class name either. I posted a question in steam... Bro, I hate to be the one to break it to ya, but the rat is not what it may seem.... Spoiler 2 Share this post Link to post Share on other sites
mr_centipede 31 Posted August 15, 2021 Master splinter? Is that you? 2 Share this post Link to post Share on other sites
johnnyboy 3771 Posted August 15, 2021 9 minutes ago, EO said: Bro, I hate to be the one to break it to ya, but the rat is not what it may seem.... Sheeeeeeeyit. lol. I was all excited about rats in VC prisoner cages, rats snacking on corpses, bbq rat on a stick, etc. Bummer! 1 Share this post Link to post Share on other sites
EO 11273 Posted August 15, 2021 I feel ya bro'....thought it would be perfect for the post-apo scene....I think the Chernarus Redux mod has a rat in it, but it's a scary ass mutation of the arma rabbit iirc...there's no way I'm BBQing that thing 1 Share this post Link to post Share on other sites
EO 11273 Posted October 2, 2021 Adds Animals to the Ambient System for Khe Sanh Goats Crows Eagles Poultry Wild Boar Water Buffalo Server keys included. Credits for the Water Buffalo model are: S&S Team (Justin N. and Simcardo) Kent Mori (Scanned the original buffalo) A few know issues/limitations: Water Buffalo currently have no sounds. Possible initial micro-freeze as animals are first spawned in. Larger animals like Goats, Boar and Buffalo can occasionally spawn in players vision, most notably on open ground. For a detailed description of the Arma Ambient System: https://community.bistudio.com/wiki/Arma_3_Animals:_Ambient_System If you want have areas of the map animal free here's a area trigger example you can use. It deactivates ambient animals when the player enters trigger area. It re-activates ambient animals when player leaves trigger area. STEAM WORKSHOP 3 Share this post Link to post Share on other sites
johnnyboy 3771 Posted October 3, 2021 Awesome. I ALWAYS have time for an EO contribution. Let's get it on in Khe Sanh! 1 Share this post Link to post Share on other sites