Lineman 3 Posted August 9, 2018 Problem is that even though players can select the respawn position (using Respawn Position module) upon entering the server, they are are spawning on map edge instead. I've used this method successfully in other ops and cannot see what could be causing this. Respawn Position settings Type: Infantry Side: Blufor Show to: Only the side Notification: Disabled //Description.ext respawn = "BASE"; respawnButton = 1; respawnDelay = 5; disabledAI = 1; respawnTemplates[] = {"MenuPosition","Spectator"}; Share this post Link to post Share on other sites
whiztler 135 Posted August 9, 2018 You need to place a marker on the map and give it the name "respawn_side". Where side respresents the player side (west, east, etc.). For blufor this would be: respawn_west. See here for more information: https://community.bistudio.com/wiki/Description.ext#Respawn.2FRevive Share this post Link to post Share on other sites
cb65 85 Posted August 10, 2018 5 hours ago, Lineman said: Problem is that even though players can select the respawn position (using Respawn Position module) upon entering the server, they are are spawning on map edge instead. I've used this method successfully in other ops and cannot see what could be causing this. Respawn Position settings Type: Infantry Side: Blufor Show to: Only the side Notification: Disabled //Description.ext respawn = "BASE"; respawnButton = 1; respawnDelay = 5; disabledAI = 1; respawnTemplates[] = {"MenuPosition","Spectator"}; Did you name the modules spawn position in the name: part of the respawn position settings ? Respawn Position settings Name: ??? Type: Infantry Side: Blufor Show to: Only the side Notification: Disabled Share this post Link to post Share on other sites
Lineman 3 Posted August 10, 2018 Name was START. whiztler's method is working. Share this post Link to post Share on other sites