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what is allowed and required for terrain patching?

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I believe there's no prohibition regarding the patching of terrains since this doesn't alter the original files themselves. Is that true for all terrains including BI's or is there some limitation?

 

I know it is possible to adjust sky values in a cfgworlds patch like Jack Ost has done for fixing old community maps. Does anybody has had experience with patching other items like ground textures, replacing plants or any other thing and can show me an example? Also is there a possibility of making these kind of changes on a mission basis, that is, different configs for different missions?

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you can place object via Eden or X-Cam - make sure to have most as simple object if you add a lot of objects

to remove objects use the hide module

ground textures cant be replaced

 

check the tutorial from snake man on terrain making to understand the basics

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I don't mean mission editing, i'm talking about patches like the one I mentioned above and changing parameters of cfgworlds

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It appears @ANZACSAS Steven is doing pretty much what you're describing.

 

Have you reached out to him?

 

His latest 

 

 

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I didn't know about this, but yes this the kind of stuff I'm talking about. Thanks, I will ask him

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