PSYKO_nz 42 Posted August 8, 2018 Hi there, i'm making up a mission that requires a module to be synced to the player in order for the mission to work, the issue I'm having is that after the player gets killed and respawns the module is no longer attached to the player, how do i go about making sure that the module syncs its self on respawn? Share this post Link to post Share on other sites
gc8 970 Posted August 8, 2018 there is synchronizeObjectsAdd command btw are you sure the player is not synced after respawn? just curious. 1 Share this post Link to post Share on other sites
Larrow 2799 Posted August 9, 2018 What module? As @gc8 says there is the command to synchronise objects, but depending on the module it may make no difference as some are written such that they only take notice or synchronised objects when they first initialise. Share this post Link to post Share on other sites