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Before i start explaining my issue, I DO HAVE MODS INSTALLED. Modlist will be attached to the post. So on to my issue, when i try to host a server with my milsim unit, everyone can connect and pick their roles and begin loading in. Right after they get to about 80% done with the loading they start to hear game sounds, and they can even walk around while the loading screen is stuck on their monitor. Does anyone know why this is, or if any mods are incompatible in some way? Thanks in advance.

 

CBA_A3

CUP Weapons

Advanced Rappelling

RHSUSAF

RHSAFRF

CUP Units

NIArms Core

CUP Vehicles

JSRS SOUNDMOD

RHSGREF

Advanced Urban Rappelling

RHSSAF

Burnes Armories - Foxhound LPPV

ace

NIArms AR15 Rifles

WMO - Walkable Moving Objects

Spec4Gear.v4.6

Oshkosh M-ATV by Burnes Armouries ( matv )

FFAA MOD

FA-18 Super Hornet

ZEC - Zeus and Eden Templates / Building Compositions

Rested Weapon Movement

JSRS SOUNDMOD - RHS AFRF Mod Pack Sound Support

task_force_radio

CUP L118 Light Gun

NIArms G36 Rifles

ShackTac User Interface

NIArms P226 Pistols

BoxLoader - Vehicle in Vehicle loading

ACE Compat - RHS Armed Forces of the Russian Federation

ACE Compat - RHS United States Armed Forces

ACE Compat - RHS: GREF

Boeing/SOAR MH-47E Chinook

ACE 3 Extension (Animations and Actions)

Dual Arms - Two Primary Weapons

Eden Objects

FHQ_Accessories

GEARSOC - Phoenix Project

Immersion Cigs

Incon Effects Mod

Medium Utility Helicopters

Military Ranks and Insignias mod

Mil-Spec Monkey Pinup Patch Pack

NIArms All in One

Specialist Military Arms (SMA) Version 2.7.1

Tactical Weapon Swap

Complementary Police Weapons

dzn Vehicle on Fire

Fluid/incremental door opening

KA Virtual Arsenal Anywhere

Tactical Position Ready

Tactical Hand Signals (THS)

Community Factions Project (CFP)

Complementary Special Weapons

Achilles

ACEX

ACE Interaction Menu Expansion

Lesh's Towing Mod

BackpackOnChest

Callsign Patch Pack 1

XENO - Taru Pod Mod

Realistic Units Ragdoll

No Weapon Sway

TF47 Launchers

9Liners & Notepad

dzn Extended Jamming

Splendid Smoke

ILBE Assault Pack (TFAR)

BDF parachutes vanilla

HEBONTES MILITARY TRAINING GROUND

DCON's Multiplayer Vehicle Spawner

ACE Compat - VSM

VSM All-In-One Collection

Enhanced Movement

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Does the error persists without all those mods?

Have you verified your game files?

Have you verified the integrity of all the mods?

Can you share your RPT?

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8 hours ago, AustinFx said:

while the loading screen is stuck on their monitor

Sounds like MCC. I can't see MCC in your list though. Next time please alphabetically sort that list. It's very hard to find things in there ^^

It's caused by some mods/missions postInit script not finishing. Might aswell be your mission if you are using postInit in CfgFunctions.

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11 hours ago, stanhope said:

Does the error persists without all those mods?

Have you verified your game files?

Have you verified the integrity of all the mods?

Can you share your RPT?

No, it doesnt happen without the mods.
Yes, i have verified
Yes, i also verified those
Rpt?
 

 

10 hours ago, Dedmen said:

Sounds like MCC. I can't see MCC in your list though. Next time please alphabetically sort that list. It's very hard to find things in there ^^

It's caused by some mods/missions postInit script not finishing. Might aswell be your mission if you are using postInit in CfgFunctions.

Sorry about that man, I'll do that next time. But is there a way to make MCC work? I do have that installed, but i usually use that to make the missions we play on the fly.

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The following things are things you'd rather not see in an RPT:
 

Spoiler

20:30:55 Error in expression <Back _random;
};
} foreach _plateids;


};>
20:30:55 Error position: <};>
20:30:55 Error Missing {
20:30:55 File \ASN_data\functions\fn_SetupNumberPlate.sqf [ASN_fnc_SetupNumberPlate], line 85
20:30:55 Error in expression <Back _random;
};
} foreach _plateids;


};>
20:30:55 Error position: <};>
20:30:55 Error Missing {
20:30:55 File \ASN_data\functions\fn_SetupNumberPlate.sqf [ASN_fnc_SetupNumberPlate], line 85

 

20:31:52 "No params given for ALIVE_fnc_BUS - exiting..."

 

20:31:52 [XEH]: Usage of deprecated Extended Event Handler "fired". Use "firedBIS" instead. Path: @Complementary Special Weapons\bin\config.bin\Extended_Fired_EventHandlers\CAManBase.

 

Try removing the mods responsible for those messages.

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On 8.8.2018 at 8:37 PM, AustinFx said:

I do have that installed

Why is it not in your list then? MCC is the only mod that I know is definitely causing that problem. In my group I have a very stripped down version of MCC. It's basically useless for everything besides getting into Zeus.
You can PM me if you want that version. It has the "loading screen bug" fixed.

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Update: I found a video which supplies a init.sqf (Credit to Rybolt) file that fixes it, additionally mcc also causes problems but after the file is being used, mcc has no issues . The video is linked below for anyone with similar problems. I'd also like to thank everyone for their support!

Bug Fix video 

 

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