AustinFx 0 Posted August 7, 2018 Before i start explaining my issue, I DO HAVE MODS INSTALLED. Modlist will be attached to the post. So on to my issue, when i try to host a server with my milsim unit, everyone can connect and pick their roles and begin loading in. Right after they get to about 80% done with the loading they start to hear game sounds, and they can even walk around while the loading screen is stuck on their monitor. Does anyone know why this is, or if any mods are incompatible in some way? Thanks in advance. CBA_A3 CUP Weapons Advanced Rappelling RHSUSAF RHSAFRF CUP Units NIArms Core CUP Vehicles JSRS SOUNDMOD RHSGREF Advanced Urban Rappelling RHSSAF Burnes Armories - Foxhound LPPV ace NIArms AR15 Rifles WMO - Walkable Moving Objects Spec4Gear.v4.6 Oshkosh M-ATV by Burnes Armouries ( matv ) FFAA MOD FA-18 Super Hornet ZEC - Zeus and Eden Templates / Building Compositions Rested Weapon Movement JSRS SOUNDMOD - RHS AFRF Mod Pack Sound Support task_force_radio CUP L118 Light Gun NIArms G36 Rifles ShackTac User Interface NIArms P226 Pistols BoxLoader - Vehicle in Vehicle loading ACE Compat - RHS Armed Forces of the Russian Federation ACE Compat - RHS United States Armed Forces ACE Compat - RHS: GREF Boeing/SOAR MH-47E Chinook ACE 3 Extension (Animations and Actions) Dual Arms - Two Primary Weapons Eden Objects FHQ_Accessories GEARSOC - Phoenix Project Immersion Cigs Incon Effects Mod Medium Utility Helicopters Military Ranks and Insignias mod Mil-Spec Monkey Pinup Patch Pack NIArms All in One Specialist Military Arms (SMA) Version 2.7.1 Tactical Weapon Swap Complementary Police Weapons dzn Vehicle on Fire Fluid/incremental door opening KA Virtual Arsenal Anywhere Tactical Position Ready Tactical Hand Signals (THS) Community Factions Project (CFP) Complementary Special Weapons Achilles ACEX ACE Interaction Menu Expansion Lesh's Towing Mod BackpackOnChest Callsign Patch Pack 1 XENO - Taru Pod Mod Realistic Units Ragdoll No Weapon Sway TF47 Launchers 9Liners & Notepad dzn Extended Jamming Splendid Smoke ILBE Assault Pack (TFAR) BDF parachutes vanilla HEBONTES MILITARY TRAINING GROUND DCON's Multiplayer Vehicle Spawner ACE Compat - VSM VSM All-In-One Collection Enhanced Movement Share this post Link to post Share on other sites
stanhope 409 Posted August 8, 2018 Does the error persists without all those mods? Have you verified your game files? Have you verified the integrity of all the mods? Can you share your RPT? Share this post Link to post Share on other sites
Dedmen 2588 Posted August 8, 2018 8 hours ago, AustinFx said: while the loading screen is stuck on their monitor Sounds like MCC. I can't see MCC in your list though. Next time please alphabetically sort that list. It's very hard to find things in there ^^ It's caused by some mods/missions postInit script not finishing. Might aswell be your mission if you are using postInit in CfgFunctions. Share this post Link to post Share on other sites
AustinFx 0 Posted August 8, 2018 11 hours ago, stanhope said: Does the error persists without all those mods? Have you verified your game files? Have you verified the integrity of all the mods? Can you share your RPT? No, it doesnt happen without the mods. Yes, i have verified Yes, i also verified those Rpt? 10 hours ago, Dedmen said: Sounds like MCC. I can't see MCC in your list though. Next time please alphabetically sort that list. It's very hard to find things in there ^^ It's caused by some mods/missions postInit script not finishing. Might aswell be your mission if you are using postInit in CfgFunctions. Sorry about that man, I'll do that next time. But is there a way to make MCC work? I do have that installed, but i usually use that to make the missions we play on the fly. Share this post Link to post Share on other sites
stanhope 409 Posted August 8, 2018 https://community.bistudio.com/wiki/Crash_Files Copy paste the content of the one from during the crash into something like pastebin.com Share this post Link to post Share on other sites
AustinFx 0 Posted August 9, 2018 5 hours ago, stanhope said: https://community.bistudio.com/wiki/Crash_Files Copy paste the content of the one from during the crash into something like pastebin.com Here is the .rpt file: https://justpaste.it/79rgl Share this post Link to post Share on other sites
stanhope 409 Posted August 9, 2018 The following things are things you'd rather not see in an RPT: Spoiler 20:30:55 Error in expression <Back _random; }; } foreach _plateids; };> 20:30:55 Error position: <};> 20:30:55 Error Missing { 20:30:55 File \ASN_data\functions\fn_SetupNumberPlate.sqf [ASN_fnc_SetupNumberPlate], line 85 20:30:55 Error in expression <Back _random; }; } foreach _plateids; };> 20:30:55 Error position: <};> 20:30:55 Error Missing { 20:30:55 File \ASN_data\functions\fn_SetupNumberPlate.sqf [ASN_fnc_SetupNumberPlate], line 85 20:31:52 "No params given for ALIVE_fnc_BUS - exiting..." 20:31:52 [XEH]: Usage of deprecated Extended Event Handler "fired". Use "firedBIS" instead. Path: @Complementary Special Weapons\bin\config.bin\Extended_Fired_EventHandlers\CAManBase. Try removing the mods responsible for those messages. Share this post Link to post Share on other sites
Dedmen 2588 Posted August 10, 2018 On 8.8.2018 at 8:37 PM, AustinFx said: I do have that installed Why is it not in your list then? MCC is the only mod that I know is definitely causing that problem. In my group I have a very stripped down version of MCC. It's basically useless for everything besides getting into Zeus. You can PM me if you want that version. It has the "loading screen bug" fixed. Share this post Link to post Share on other sites
FallujahMedic -FM- 866 Posted August 10, 2018 Additionally, you may want to remove the mods that contain stolen content (KA for example) 2 Share this post Link to post Share on other sites
AustinFx 0 Posted August 12, 2018 Update: I found a video which supplies a init.sqf (Credit to Rybolt) file that fixes it, additionally mcc also causes problems but after the file is being used, mcc has no issues . The video is linked below for anyone with similar problems. I'd also like to thank everyone for their support! Bug Fix video Share this post Link to post Share on other sites