Lineman 3 Posted August 4, 2018 BIS_DeathBlur ppEffectAdjust [0.0]; BIS_DeathBlur ppEffectCommit 0.0; I read the above commands disable blurriness in spectator, but it didn't work when they were placed in init.sqf. Where are these placed and how are they called? Share this post Link to post Share on other sites
gc8 970 Posted August 4, 2018 One place to use them is onPlayerKilled.sqf Share this post Link to post Share on other sites
Lineman 3 Posted August 4, 2018 3 hours ago, gc8 said: One place to use them is onPlayerKilled.sqf Placed Spoiler BIS_DeathBlur ppEffectAdjust [0.0]; BIS_DeathBlur ppEffectCommit 0.0; in onPlayerKilled.sqf, as is, and it is not working. By the way, this is a multiplayer mission. Here's my description.ext in case that matters: Spoiler respawn = "NONE"; disabledAI = 1; respawnTemplates[] = {"EndMission","Spectator"}; Share this post Link to post Share on other sites
gc8 970 Posted August 4, 2018 30 minutes ago, Lineman said: Here's my init.sqf in case that matters: those should be in description.ext Share this post Link to post Share on other sites
Lineman 3 Posted August 4, 2018 Just now, gc8 said: those should be in description.ext Sorry that's what I meant. Any idea why the blur effects aren't working in onPlayerKilled.sqf? Thanks for your help thus far. Share this post Link to post Share on other sites
gc8 970 Posted August 4, 2018 32 minutes ago, Lineman said: Sorry that's what I meant. Any idea why the blur effects aren't working in onPlayerKilled.sqf? Thanks for your help thus far. since you are doing multiplayer and using the respawn system I don't know why you even need to use BIS_DeathBlur ..... you running the mission from editor as singleplayer or multiplayer? Share this post Link to post Share on other sites
Lineman 3 Posted August 4, 2018 Just now, gc8 said: since you are doing multiplayer and using the respawn system I don't know why you even need to use BIS_DeathBlur ..... you running the mission from editor as singleplayer or multiplayer? Multiplayer and testing it with friends. They have a blurry screen in spectator and I heard BIS_DeathBlur can prevent the blurriness. No? Share this post Link to post Share on other sites
gc8 970 Posted August 4, 2018 15 minutes ago, Lineman said: Multiplayer and testing it with friends. They have a blurry screen in spectator and I heard BIS_DeathBlur can prevent the blurriness. No? yeah I used the blur commands to remove blur in one of my missions but it was singleplayer... for multiplayer I never had to use them so I don't know whats going on, sorry. =/ Share this post Link to post Share on other sites
Lineman 3 Posted August 4, 2018 12 minutes ago, gc8 said: yeah I used the blur commands to remove blur in one of my missions but it was singleplayer... for multiplayer I never had to use them so I don't know whats going on, sorry. =/ All good. Thanks for trying to help. :) Share this post Link to post Share on other sites