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Lineman

[Help] Disable Death Blur in Spectator

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BIS_DeathBlur ppEffectAdjust [0.0];
BIS_DeathBlur ppEffectCommit 0.0;

 

I read the above commands disable blurriness in spectator, but it didn't work when they were placed in init.sqf.

 

Where are these placed and how are they called?

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3 hours ago, gc8 said:

One place to use them is onPlayerKilled.sqf

Placed

Spoiler

BIS_DeathBlur ppEffectAdjust [0.0];
BIS_DeathBlur ppEffectCommit 0.0;

in onPlayerKilled.sqf, as is, and it is not working. By the way, this is a multiplayer mission.

 

Here's my description.ext in case that matters:

 

Spoiler

respawn = "NONE";
disabledAI = 1;
respawnTemplates[] = {"EndMission","Spectator"};

 

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30 minutes ago, Lineman said:

Here's my init.sqf in case that matters:

 

those should be in description.ext

 

 

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Just now, gc8 said:

 

those should be in description.ext

 

 

Sorry that's what I meant. Any idea why the blur effects aren't working in onPlayerKilled.sqf? Thanks for your help thus far.

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32 minutes ago, Lineman said:

Sorry that's what I meant. Any idea why the blur effects aren't working in onPlayerKilled.sqf? Thanks for your help thus far.

 

since you are doing multiplayer and using the respawn system I don't know why you even need to use BIS_DeathBlur .....

 

you running the mission from editor as singleplayer or multiplayer?

 

 

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Just now, gc8 said:

 

since you are doing multiplayer and using the respawn system I don't know why you even need to use BIS_DeathBlur .....

 

you running the mission from editor as singleplayer or multiplayer?

 

 

Multiplayer and testing it with friends. They have a blurry screen in spectator and I heard BIS_DeathBlur can prevent the blurriness. No?

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15 minutes ago, Lineman said:

Multiplayer and testing it with friends. They have a blurry screen in spectator and I heard BIS_DeathBlur can prevent the blurriness. No?

 

yeah I used the blur commands to remove blur in one of my missions but it was singleplayer... for multiplayer I never had to use them so I don't know whats going on, sorry. =/

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12 minutes ago, gc8 said:

 

yeah I used the blur commands to remove blur in one of my missions but it was singleplayer... for multiplayer I never had to use them so I don't know whats going on, sorry. =/

All good. Thanks for trying to help. :)

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