Lineman 3 Posted August 3, 2018 EDIT: Solved. Add waitUntil {triggerActivated StartSpawn}; for "_i" from 1 To 4 do { to the start of the .sqf to limit the number of loops and add sleep 600; to the end, like so: Spoiler if !(isServer) exitWith {}; waitUntil {triggerActivated StartSpawn}; for "_i" from 1 To 4 do { _spawnPoints = ["EnemySpawn01","EnemySpawn02","EnemySpawn03","EnemySpawn04"]; _unitsInGroup = ["O_Soldier_GL_F","O_Soldier_F","O_Soldier_lite_F","O_Soldier_AR_F","O_Soldier_AAR_F","O_medic_F"]; _spawnMarker = _spawnpoints select (floor random (count _spawnpoints)); _unksSpawnPosition = getMarkerPos _spawnMarker; //[x,y,z] newGroup = createGroup [east,true]; _newLeader = "O_Soldier_SL_F" createUnit [_unksSpawnPosition,newGroup,"newLeader = this"]; sleep 1; { _newUnit = _x createUnit [_unksSpawnPosition,newGroup,"newUnit = this"]; sleep .4; }forEach _unitsInGroup; [newGroup,getPos patrolCentre,50] call BIS_fnc_taskPatrol; sleep 4; newGroup setBehaviour "COMBAT"; sleep 600; }; Trying to make an AI group spawn at 1 of 4 locations every 10 minutes when Opfor is present. Currently, Opfor enters condition area, a group spawns correctly, but it seems Opfor has to leave and re-enter the area to trigger another spawn. I want the trigger to loop continuously every 10 minutes so long as Opfor remains present. //Trigger Spoiler Activation: Opfor Activation Type: Present Repeatable: Yes Condition: this On Activation: []execVM "EnemyWest01.sqf"; //EnemyWest01.sqf Spoiler if !(isServer) exitWith {}; _spawnPoints = ["EnemySpawn01","EnemySpawn02","EnemySpawn03","EnemySpawn04"]; _unitsInGroup = ["O_Soldier_GL_F","O_Soldier_F","O_Soldier_lite_F","O_Soldier_AR_F","O_Soldier_AAR_F","O_medic_F"]; _spawnMarker = _spawnpoints select (floor random (count _spawnpoints)); _unksSpawnPosition = getMarkerPos _spawnMarker; //[x,y,z] newGroup = createGroup [east,true]; _newLeader = "O_Soldier_SL_F" createUnit [_unksSpawnPosition,newGroup,"newLeader = this"]; sleep 1; { _newUnit = _x createUnit [_unksSpawnPosition,newGroup,"newUnit = this"]; sleep .4; }forEach _unitsInGroup; [newGroup,getPos patrolCentre,50] call BIS_fnc_taskPatrol; sleep 4; newGroup setBehaviour "COMBAT"; Share this post Link to post Share on other sites