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Uro

[Resource] arma3library.gitlab.io - An Arma 3 Terrain Reference Library

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Hey peeps,

 

A little history:

As many of you know (or may not know), I originally created an online reference library of non-editor/non-configured Arma 3 assets over 2 years ago as a community resource for things not available on the Biki after repeatedly seeing similar questions being asked on the Arma 3 Discord from many users new and old, that site initially lived on a Github Pages static website.
The Github solution was fine for those purposes, but whilst I was busy on an large update to expand the library in February/March of 2019 for the Contact DLC - which was requested by regulars in the terrain channel on the Arma 3 Discord server (Hi Jakerod 😁) - I had to move the entire site over to GitLab due to GitHub limitations, GitLab has far superior repository options - especially for the website's needs and is much better suited to the project overall, so it will be staying there going forward - for the bookmark savvy amongst you the old url on Github will auto-redirect you to the new home after 10 seconds.

 

 

The Library:

The library as it stands consists of Terrain Asset Libraries with each item having the relevant P3D name, PBO path and asset Classname (where applicable) right next to each item as well as a Terrain Config/Extras section. 

This makes it a valuable resource not only for terrain authors but also mission authors who need to be able to reference the important information about assets they intend to use in thier projects, or if they don't know the details of a particular terrain asset and need to find it.

 

Sections:

Terrain Asset Libraries:

  • Arma 3: Non-Eden section consists of an image library containing all of the terrain non-config assets from vanilla Arma 3, Apex and Argo, these are assets such as Clutters, Bushes, Trees, Rocks and Dead vegetation.
  • Arma 3: Contact section consists of an image library containing all of the terrain assets as well as all non-config assets from the Contact Expansion.
  • Global-Mobilization section consists of an image library containing all of the terrain assets as well as all non-config assets from Global-Mobilization CDLC by Vertexmacht.

Terrain Config/Extras:

  • Buldozer Cheatsheet - Buldozer keyboard controls
  • Terrain Split PBO Config - A commented PDF explaining how to split a terrain PBO into seperate config/data/layer PBO files and an explanation of the requiredAddons arrays.
  • CfgWorlds - A commented CfgWorlds class
  • CfgLight - A commented CfgLight class
  • CfgAmbient - A commented CfgAmbient class

 

That's a teardown of what the site contains, you can find it at:

https://arma3library.gitlab.io/

 

Enjoy!

 

As for site updates, I do them as and when I have free time as this site is a hobby project.

If you find an issue ping me on the Arma 3 Discord terrain channel or send me a PM on here, thanks. 👍

 

NB: For any webbies out there I generated the entire website using PHP & CSS which was exported as a plain HTML5 document with JavaScript for interactivity. 
All images were created in-game using Arma 3 along with custom mods I wrote to setup the p3d's to be loadable in the editor and to have organised export paths.

Work smarter not harder as they say :eh:

 

 

Edited by Uro
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Awesome Uro, as always !

Any plans of expanding this ? I guess it's all automated so processing any addon should be "easy" ?

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It's mostly automated on the webside of things,. still some little configgery in Arma to do to avoid a lot of post work on the exported imagery.

I'm probably gonna re-write and refine my custom functions more for the Arma side to streamline it, since the less manual it is the better.

I wrote all the backend code last night and all the heavy lifting is done with php for the most part.

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It's been a long time since I posted here, I have updated main post with new info's, links etcetera.

 

I lost my forum thingymadoodle for a bit but thanks to some nice Bohemian Support people I have now regained it, Cheers to Support Division! 😘

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