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Hello all,

I am creating a 3D object that involves a laptop. Similar to @killzone_kid 's example. I have got the laptop setup just fine but I am looking for information on "class Areas"(assuming this is what I need) but can't find anything useful on the Wiki. Seems to be lacking valuable information or maybe I am just blind heh.

https://community.bistudio.com/wiki/DialogControls-Objects

What I am trying to do is add things inside the laptop screen. Normal UI elements like RscText, RscPicture, etc...

Here is what I have so far (very basic):

dSczMGv.jpg

class dlg_laptop
{
	idd = 12345;
	movingEnable = 0;
	onLoad = "uiNamespace setVariable [""disp_laptop"", param [0]];";
	onUnload = "uiNamespace setVariable [""disp_laptop"", nil];";
	class objects
	{
		class laptop
		{
			idc = 100;
			type = CT_OBJECT_CONTAINER;
			x = 0.25 * safezoneW + safezoneX;
			y = 0.16 * safezoneH + safezoneY;
			w = 0.5 * safezoneW;
			h = 0.68 * safezoneH;
			z = 0.2;
			xBack = 0.5;
			yBack = 0.5;
			zBack = 1.2;
			inBack = 9;
			scale = 3;
			direction[] = {0, -0.35, -0.65};
			up[] = {0, 0.65, -0.35};
			enableZoom = 1;
			zoomDuration = 0.001;
			model = "\A3\Structures_F\Items\Electronics\Laptop_unfolded_F.p3d";
		};
	};
};

Any help would be great. Thanks!

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class Areas
{
    selection = "nameOfSelection";
    class controls
    {
        [your controls insidie"]
    };
};

nameOfSelection is sort of mask - game will be looking in memory LOD for following memory points

"nameOfSelection" + " TL" (therfore you need "nameOfSelection  TL" memory point. TL = Top Left. Note space!)

"nameOfSelection" + " TR" (therfore you need "nameOfSelection  TR" memory point. TR = Top Right. Note space!)

"nameOfSelection" + " BL" (therfore you need "nameOfSelection  BL" memory point. BL = Bottom Left. Note space!)

creation of surface for rendering controls is similar to class MFD topLeft/Right/BottomLeft https://community.bistudio.com/wiki?title=A3_MFD_config_reference#Global_HUD_Properties

 

I don't think there is a way to use camo selections for it so I guess KK created/used some fake object on top of laptop screen. You can notice table, can & laptop are part of UI because of missing shading so adding another object (fake surface) is quite likely. It could be also modified laptop but only KK knows it I guess.

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@reyhard - Thanks for the info!

How would I define multiple selections? Say like:

"a" + " TL"
"b" + " TR"
// etc

Since you have the "selection = " before the class controls.

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game is expecting those selections in memory LOD of object

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