Tyzenu 0 Posted July 25, 2018 Alright, so here's my issue. Im using Eden Editor to try and make a Player controlled, zeus based mission. 1st portion of my time was spent making the Home Base that I will run my ops out of. Got everything set up for the most part and then tried to do a multiplayer play test Everything worked great for the most part, respawning was fine etc But then we tried to get into a vehicle together to leave the home base, for some reason We can't get into the vehicle at the same time It was an empty vehicle and we were on the same team. I googled this issue and didn't find much of substance till I came across about Player Ratings It stated that If a user team kills, or kills civilians that they wont be counted as being in the "Same team" anymore. Thus not letting them get into vehicles with their other BLUFOR members It makes sense, But is there anyway to bypass this or get rid of player rating entirely I dont want to have missions that are unable to be completed because of "Accidental" team killing Thank you for your time! Share this post Link to post Share on other sites
Harzach 2507 Posted July 25, 2018 You could set each player's rating artificially high at the top of the mission, or create a loop to run in the background that makes sure their rating never drops to -2000. https://community.bistudio.com/wiki/rating https://community.bistudio.com/wiki/addRating Share this post Link to post Share on other sites
stanhope 409 Posted July 25, 2018 Or this: player addEventHandler ["HandleRating", {0}]; More efficient than a loop. (https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleRating) 2 Share this post Link to post Share on other sites