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Helmet model on Ground? Arma 3 modding

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Hello,

 

if my own headgear is on the ground, there is no model (it is invisible) What I've to change in my config?

 

enum {
DESTRUCTENGINE = 2,
DESTRUCTDEFAULT = 6,
DESTRUCTWRECK = 7,
DESTRUCTTREE = 3,
DESTRUCTTENT = 4,
STABILIZEDINAXISX = 1,
STABILIZEDINAXESXYZ = 4,
STABILIZEDINAXISY = 2,
STABILIZEDINAXESBOTH = 3,
DESTRUCTNO = 0,
STABILIZEDINAXESNONE = 0,
DESTRUCTMAN = 5,
DESTRUCTBUILDING = 1,
};

class CfgPatches {
class polizei_einsatzhelm_var {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {};
};
};

class cfgWeapons {
class ItemCore;	// External class reference
class InventoryItem_Base_F;	// External class reference
class HeadgearItem;

class polizei_einsatzhelm : ItemCore {
scope = 2;
weaponPoolAvailable = 1;
displayName = "Polizei Einsatzhelm";
author = "CSSx3";
picture = "\Polizeihelm\rl_icon_polizeihelm.paa";
model = "\Polizeihelm\rl_polizeihelm.p3d";

class ItemInfo : HeadgearItem {
mass = 1;
uniformModel = "\Polizeihelm\rl_polizeihelm.p3d";
modelSides[] = {3, 1};

class HitpointsProtectionInfo {
class Head{
					hitpointName	= "HitHead"; // reference to the hit point class defined in the man base class
					armor		= 10; // addition to armor of referenced hitpoint
					passThrough	= 0.6; // multiplier of base passThrough defined in referenced hitpoint
};
};
};
};
};

 

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Go to geometry lod, select ur helmet glod, make selection , name it 'head' and redefine object in glod as 'head' selection. It shd help.

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