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I don't know if there's enough players per map. I normally run into 2 other players most games. I've noticed that a survival strategy players are using (talking about on these forums) is to leave the map early by simply avoiding other players.

 

This could in part be due to the fact that shooting a gun sucks right now.

 

There's no incentive for players to engage when the randomness of the game is so... random! The drop is predetermined - and that's not random! So what should be random isn't and what shouldn't be... is? Well, we can try that some more, or, maybe the devs focus on these QOL issues first and we can expand on game ideas second. 

 

Like getting players incentives for engaging more... I believe the game - excluding improper provisioning of services - the game map could support 24 players with heavy material density. But would probably work best with 16 players and med-heavy material density.

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