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Mr H.

Getting BIS_fnc_fireSupportVirtual to work with RHS ammo

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I'm trying to use BIS_fnc_fireSupportVirtual to work with RHS artillery assets (the m119a2 arty canon for the moment). But so far with no luck.
I got the magazine classnames by getting in the m119a2 and using

currentMagazine vehicle player;

while changing the type of ammo in the artillery computer.
I obtained these:
 

"HE-FRAG M1" //"RHS_mag_m1_he_12"
"Illumination M314" //"rhs_mag_m314_ilum_4"
"Smoke M60A2" //"rhs_mag_m60a2_smoke_4"

But using
 

[player,"rhs_mag_m60a2_smoke_4",10,1,0] call BIS_fnc_fireSupportVirtual

will not work. While
 

[player,"32Rnd_155mm_Mo_shells",10,1,0] call BIS_fnc_fireSupportVirtual

(vanilla ammo) works.
I was wondering if maybe I was not using the correct classnames.
Any ideas?

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3 hours ago, Mr H. said:

"rhs_mag_m60a2_smoke_4"

This is a magazine. The function requires ammo.

_ammo = getText( configFile >> "CfgMagazines" >> "rhs_mag_m60a2_smoke_4" >> "ammo" );

Which retruns "rhs_ammo_m60a2_smoke";

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thanks I  had just right now figured that out and was searching how to get the ammo type, your answer is perfect and comes just in time, as usual @Larrow!

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