cyborg111 32 Posted July 17, 2018 Hi folks, the following three lines in the middle are part of a function and the function is set to {preInit = 1}. //begin true spawn { waitUntil{!isNull player}; .... systemChat "I am here"; // is shown on the map at briefing screen. player addEventHandler [ "Respawn", {systemChat "respawn"}]; // this code is completly ignored, no EH is added, no text shown on respawn??? player addEventHandler [ "Killed", {systemChat "killed"}]; // is shown when player dies. ... }; //end if i put the second line in debug console and press local, it works fine after respawn!! My first question is, where is the difference between "respawn" and "killed" EH? (except the known funktionality from the wiki) My second question is, is there a proper way to find out, if an EH was added and is not firing, or if it just was not added? thanks a lot Share this post Link to post Share on other sites
pierremgi 4737 Posted July 17, 2018 This works... in MP, vanilla Arma of course. It takes less than 2 minutes to test it. Your trouble comes from another script/mod but not the EH itself. Share this post Link to post Share on other sites
Dedmen 2588 Posted July 18, 2018 Probably some malicious mod/script calling https://community.bistudio.com/wiki/removeAllEventHandlers on the Respawn handler. 1 Share this post Link to post Share on other sites