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G1llam

Error with server files

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Hello, im having a problem when i join my server as when i pick civilian for example then press ok it downloads the mission file as normal but then at the point where the spawn options should pop up it just gives me a black screen even though i can hear the environment from my server so i was wondering if anyone could help me fix this as ive been told its a mission file error/problem

 

Wasnt quite sure where to put this so i apologise if it's in the wrong forum sections.

thanks in advance.

 

 

EDIT: Also what does this mean https://imgur.com/UW12gS7

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3 hours ago, G1llam said:

EDIT: Also what does this mean https://imgur.com/UW12gS7

 

Hello there G1llam !

 

& Welcome to BIS Forums !

 

Your mission is not working properly due to scripting error , probably in the Description.ext

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19 minutes ago, GEORGE FLOROS GR said:

 

Hello there G1llam !

 

& Welcome to BIS Forums !

 

Your mission is not working properly due to scripting error , probably in the Description.ext

Spoiler

//--- Control Chat - Format: {channelID<number>, disableChat<bool>, disableVoice<bool>}
disableChannels[] = {
    {0, true, true}, //--- Global Chat
    {1, true, true}, //--- Side Chat
    {2, true, true}, //--- Command Chat
    {3, false, false}, //--- Group Chat
    {4, false, false}, //--- Vehicle Chat
    {5, false, false}, //--- Direct Chat
    {6, false, true},    //--- System Chat
    {7, false, true}  //--- Civ Side Chat
}; 
overviewText = "$STR_MISC_overviewText";    // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.

#include "config\Config_SpyGlass.hpp"
#include "CfgRemoteExec.hpp"
#include "dialog\MasterHandler.hpp"
#include "config\Config_Master.hpp"
#include "infiSTAR_AdminMenu.hpp"
#include "derleon\Scripts_Master.hpp"
#include "Config_Perso.hpp"

class CfgServer {
    DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
    DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
    HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
    wreckManagerMode = 0;
    allowFunctionsLog = 0;//true
    /*
    Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
    Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
    */
};

class RscTitles {
    #include "dialog\progress.hpp"
    #include "dialog\hud_nameTags.hpp"
    #include "dialog\hud_stats.hpp"
    #include "dialog\statusBar.hpp"
    #include "dialog\uiPerso.hpp"
};

class CfgFunctions {
    #include "Functions.hpp"
};

class CfgSounds {
    sounds[] = {};
    class SirenLong {
        name = "SirenLong";
        sound[] = {"\sounds\SirenWail.ogg", 1.0, 1};
        titles[] = {};
    };

    class medicSiren {
        name = "medicSiren";
        sound[] = {"\sounds\medicSiren.ogg", 1.0, 1};
        titles[] = {};
    };
    
    class Welcome {
        name = "Welcome";
        sound[] = {"\sounds\medicSiren.ogg", 1, 1};//todo
        titles[] = {};
    }; 

    class tazerSound {
        name = "tazerSound";
        sound[] = {"\sounds\tazer.ogg", 0.25, 1};
        titles[] = {};
    };

    class flashbang {
        name = "flashbang";
        sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
        titles[] = {};
    };
    
    class Defibrillator {
        name = "Defibrillator";
        sound[] = {"\sounds\Defibrillator.ogg", 1.0, 1};
        titles[] = {};
    };

    class mining {
        name = "mining";
        sound[] = {"\sounds\mining.ogg", 1.0, 1};
        titles[] = {};
    };
    
    class Yelp {
        name = "yelp";
        sound[] = {"\sounds\harvest.ogg", 1.0, 1};
        titles[] = {};
    };

    class harvest {
        name = "harvest";
        sound[] = {"\sounds\harvest.ogg", 1.0, 1};
        titles[] = {};
    };
    
    class knockout {
        name = "knockout";
        sound[] = {"\sounds\knockout.ogg", 0.75, 1};
        titles[] = {};
    };
    
    class punch_break
    {
        name = "punch_break";
        sound[] = {"\sounds\punch_break.ogg", 1.0, 1};
        titles[] = {};
    };
    
    class robberyalarm {
        name = "robberyalarm";
        sound[] = {"\sounds\robberyalarm.ogg",2.0, 1};
        titles[] = {};
    };

    class lockCarSound {
        name = "lockCarSound";
        sound[] = {"\sounds\carLock.ogg", 0.25, 1};
        titles[] = {};
    };

    class admin {
        name = "admin";
        sound[] = {"\sounds\admin.ogg", 1.0, 1};
        titles[] = {};
    };

    class unlockCarSound {
        name = "unlockCarSound";
        sound[] = {"\sounds\carUnlock.ogg", 0.25, 1};
        titles[] = {};
    };

    class CarAlarm {
        name = "CarAlarm";
        sound[] = {"\sounds\carAlarm.ogg", 1.0, 1};
        titles[] = {};
    };
    
    class muhaha {
        name = "muhaha";
        sound[] = {"\sounds\muhaha.ogg", 0.25, 1};
        titles[] = {};
    };
    
    class buy {
        name = "buy";
        sound[] = {"\sounds\buy.ogg", 0.25, 1};
        titles[] = {};
    };
    
    class drink {
        name = "drink";
        sound[] = {"\sounds\drink.ogg", 1.0, 1};
        titles[] = {};
    };
    
    class eat {
        name = "eat";
        sound[] = {"\sounds\eat.ogg", 1.0, 1};
        titles[] = {};
    };
    
    class handcuff {
        name = "handcuff";
        sound[] = {"\sounds\handcuff.ogg", 1.0, 1};
        titles[] = {};
    };    
    
    class introplane {
        name = "introplane";
        sound[] = {"\sounds\introplane.ogg", 0.5, 1};
        titles[] = {};
    };    
    
    class welcomes {
        name = "welcomes";
        sound[] = {"\sounds\welcome.ogg", 1.2, 1};
        titles[] = {};
    };
    
    class Heroin_sound {
        name = "Heroin_sound";
        sound[] = {"\sounds\Heroin_sound.ogg", 2.0, 1};
        titles[] = {};
    };


    class Cocaine_sound {
        name = "Cocaine_sound";
        sound[] = {"\sounds\Cocaine_sound.ogg", 2.0, 1};
        titles[] = {};
    };

    class Weed_sound {
        name = "Weed_sound";
        sound[] = {"\sounds\Weed_sound.ogg", 1, 1};
        titles[] = {};
    };

    class alarmSiren {
        name = "alarmSiren";
        sound[] = {"\sounds\alarm.ogg", 2.0, 1};
        titles[] = {};
     };
     
    class SirenYelp {
        name = "SirenYelp";
        sound[] = {"\sounds\SirenYelp.ogg", 1, 1};
        titles[] = {};
    };
    
    class SirenPhaser {
        name = "SirenPhaser";
        sound[] = {"\sounds\SirenPhaser.ogg", 1, 1};
        titles[] = {};
    };
    
    class ipren {
        name = "ipren";
        sound[] = {"\sounds\Ipren.ogg",1.0, 1};
        titles[] = {};
    };
     
class dog_whine
{
name = "dog_whine";
sound[] = {"sounds\dog_whine.ogg", 1, 1};
titles[] = {};


};
class dog_growl
{
name = "dog_growl";
sound[] = {"sounds\dog_growl.ogg", 1, 1};
titles[] = {};


};
class dog_ruff
{
name = "dog_ruff";
sound[] = {"sounds\dog_ruff.ogg", 1, 1};
titles[] = {};


};


class whistle
{
name = "whistle";
sound[] = {"sounds\whistle.ogg", 1, 1};
titles[] = {};


};


class dog_close
{
name = "dog_close";
sound[] = {"sounds\dog_close.ogg", 1, 1};
titles[] = {};


};


class dog_one
{
name = "dog_one";
sound[] = {"sounds\dog_one.ogg", 1, 1};
titles[] = {};


};
};

class CfgDebriefing {
    class NotWhitelisted {
        title = "$STR_NotWhitelisted_Title";
        subtitle = "$STR_NotWhitelisted_SubTitle";
        description = "$STR_NotWhitelisted_Descript";
        pictureBackground = "";
        picture = "";
        pictureColor[] = {0,0.3,0.6,1};
    };

    class Blacklisted {
        title = "$STR_Blacklisted_Title";
        subtitle = "$STR_Blacklisted_SubTitle";
        description = "$STR_Blacklisted_Descript";
        pictureBackground = "";
        picture = "";
        pictureColor[] = {0,0.3,0.6,1};
    };

    class SpyGlass {
        title = "$STR_SpyDetect_Title";
        subTitle = "$STR_SpyDetect_SubTitle";
        description = "$STR_SpyDetect_Descript";
        pictureBackground = "";
        picture = "";
        pictureColor[] = {0,0.3,0.6,1};
    };
    

    class Abort {
        title = "Successfully Aborted";
        subTitle = "Player data has been synced with the server";
        description = "Make sure to visit us again. Check out our website at Syvos.com";
        pictureBackground = "";
        picture = "\a3\ui_f\data\gui\cfg\Hints\tasks_ca.paa";
        pictureColor[] = {1,1,1,1};
    };
    
 class falschprof
 {
 title = "Incorrect profile name";
 subTitle = "";
 description = "Your current profile (name) does not match the saved name in the personnel ID card! Please change your profile. If you do not know your name anymore, please contact Support!";
 pictureBackground = "";
 picture = "";
 pictureColor[] = {0,0.3,0.6,1};
 };

 class fehlerprof
 {
 title = "Error in the ID card";
 subTitle = "";
 description = "Please sign up for support and report the error!";
 pictureBackground = "";
 picture = "";
 pictureColor[] = {0,0.3,0.6,1};
 };

 class persoA
 {
 title = "Personal identity card";
 subTitle = "";
 description = "Please change your profile name to the name you gave the license handler 5 minutes ago!";
 pictureBackground = "";
 picture = "";
 pictureColor[] = {0,0.3,0.6,1};
 };

 class fformatprof
 {
 title = "Format of identity card";
 subTitle = "";
 description = "Please contact support and report the error!";
 pictureBackground = "";
 picture = "";
 pictureColor[] = {0,0.3,0.6,1};
 };

 class dialogperso
 {
 title = "Personnel ID dialog closed";
 subTitle = "";
 description = "Dialogue of the ID card has been closed...";
 pictureBackground = "";
 picture = "";
 pictureColor[] = {0,0.3,0.6,1};
 };
};

class CfgNotifications {
    class MedicalRequestEmerg {
        title = "$STR_MedicalRequestEmerg_Title";
        iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
        description = "%1";
        duration = 5;
        priority = 7;
    };
    
            class cabtext
            {
            title = "Nibble Taxis";
            iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
            color[] = {0.8,0.8,0,1};
            description = "%1";
            duration = 5;
            priority = 0;
            };

    class DeliveryAssigned {
        title = "$STR_DeliveryAssigned_Title";
        iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
        description = "%1";
        duration = 10;
        priority = 7;
    };

    class DeliveryFailed {
        title = "$STR_DeliveryFailed_Title";
        iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
        description = "%1";
        duration = 7;
        priority = 7;
    };

    class DeliverySucceeded {
        title = "$STR_DeliverySucceeded_Title";
        iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
        description = "%1";
        duration = 6;
        priority = 6;
    };

    class TextMessage {
        title = "$STR_TextMessage_Title";
        iconPicture = "icons\ico_messageNew.paa";
        description = "%1";
        duration = 10;
        priority = 6;
    };

    class PoliceDispatch {
        title = "$STR_PoliceDispatch_Title";
        iconPicture = "icons\ico_messagePolice.paa";
        description = "%1";
        duration = 10;
        priority = 6;
    };

    class AdminDispatch {
        title = "$STR_AdminDispatch_Title";
        iconPicture = "icons\ico_messageAdmin.paa";
        description = "%1";
        duration = 10;
        priority = 6;
    };

    class AdminMessage {
        title = "$STR_AdminMessage_Title";
        iconPicture = "icons\ico_messageAdmin.paa";
        description = "%1";
        duration = 10;
        priority = 5;
    };
};

4

Could you please take a look at this and see if the problem is in here if you dont mind.

Thanks in advance

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44 minutes ago, G1llam said:

};

4

The 4 in the end is in the code? if yes delete this and tell me.

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Its not actually in the config file so im not sure why its there

 

 

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TIP:

You should probably reedit the title of the topic to  ex :error with server files ,

if there is another person who is looking an answer for the certain issue to get benefit from.

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done, do you know what could possibly be causing the black screen

 

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i didnt have to edit it because the 4 wasnt in the file, i must have miss clicked when i was pasting it in

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I don't see any problem now.

You are trying to run a Life server.

Are you getting any error in your servers monitor or log - rpt ?

Are  you sure that the mission that you are running is working?

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i got told by the server hosting company that theres no error message showing and its a mission file error

 

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but the thing is i cant think of what could be causing it

 

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The first thought should be , as i told you before , if you know that this mission is a working one and then ,

if the server has set up properly.

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because im confused and dont really know what to do rn

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surely there has to be a specific file / line of code which is causing this issue

 

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6 hours ago, G1llam said:

surely there has to be a specific file / line of code which is causing this issue

 

There might be an error maybe in the server life files.

I would suggest to find some files that you know that they are working , else you could also edit the files i sent you and see some tutorials about.

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are you sure that the unit you're trying to spawn with has a map in his inventory?

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7 hours ago, tRiKy_ch said:

are you sure

 

20 hours ago, G1llam said:

this issue

 

The black screen ,

is that the client is not initializing to the server  due to error , probably in the life server files.

 

Don't waste your time to fix something , that you don't know for sure if it's working.

You can scan the whole files for the problem , but if you don't know that everything is running properly , you might get stuck with something else after.!

 

It's easy and very good to edit yourself the mission or find a working pack of files and there are a lot of tutorial to achive this !

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