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wld427

Blast crater particle effects

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Anyone ever work deeply with particle effects?

 

I want to make the crater left behind after an explosion larger.

 

"Cratereffects" is just another particle. What controls or leaves the "crater" texture on the ground? i cant seem to find it. Is this a case of hard coding? if so then why can i change the crater texture between "HEshellexplosion" and "BombExplosion" and get a different mark left on the ground...

 

or is this all controlled by "impacteffects"

 

 

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