wld427 1705 Posted July 4, 2018 Anyone ever work deeply with particle effects? I want to make the crater left behind after an explosion larger. "Cratereffects" is just another particle. What controls or leaves the "crater" texture on the ground? i cant seem to find it. Is this a case of hard coding? if so then why can i change the crater texture between "HEshellexplosion" and "BombExplosion" and get a different mark left on the ground... or is this all controlled by "impacteffects" Share this post Link to post Share on other sites