jts_2009 96 Posted June 30, 2018 Hello. Can someone tell me why it doesn't work, if Im trying to change the W size of that menu? Here is the definition: class woa_ctMenu { idc = 0; type = 46; style = 0; sizeEx = "4.32 * (1 / (getResolution select 3)) * pixelGrid * 0.5"; rowHeight = 0; itemSpacingH = 0.02; itemSpacingW = 0.03; deletable = 0; fade = 0; blinkingPeriod = 0; colorBorder[] = {0,0,0,0}; colorBackground[] = {0.702,0.702,0.702,1}; colorSelectBackground[] = {0.902,0.902,0.902,1}; colorPicture[] = {0.902,0.902,0.902,1}; colorPictureDisabled[] = {0.5,0.5,0.5,1}; colorPictureSelect[] = {1,1,1,1}; colorText[] = {0, 0, 0, 1}; colorDisabled[] = {1, 1, 1, 0.6}; colorSelect[] = {1,1,1,1}; pictureCheckboxDisabled = "#(argb,8,8,3)color(0,0,0,0)"; pictureCheckboxEnabled = "\a3\3DEN\Data\Controls\CtrlMenu\pictureCheckboxEnabled_ca.paa"; pictureRadioDisabled = "#(argb,8,8,3)color(0,0,0,0)"; pictureRadioEnabled = "\a3\3DEN\Data\Controls\CtrlMenu\pictureRadioEnabled_ca.paa"; shadow = 1; show = 1; tooltip = ""; tooltipColorBox[] = {0,0,0,0}; tooltipColorShade[] = {0,0,0,1}; tooltipColorText[] = {1,1,1,1}; //tooltipMaxWidth = 0.5; arrow = "\a3\3DEN\Data\Controls\ctrlMenu\arrow_ca.paa"; font = "TahomaB"; class Items { items[] = {One,Two,Three}; class One { text = "One"; data = "One"; value = 0; }; class Two { text = "Two"; data = "Two"; value = 1; }; class Three { text = "Three"; data = "Three"; value = 2; }; class Default { text = "Empty"; data = "Empty"; enable = 0; }; }; }; And here is that dialog: class woa_gameMenu { idd = -1; class ControlsBackground {}; class Controls { class st_toolbox : woa_ctMenu { idc = 2400; x = safeZoneX + safeZoneW * 0.095; y = safeZoneY + safeZoneH * 0.41; w = safeZoneW * 0.185; // Changing this doesn't work h = safeZoneH * 0.4225; // changing this doesn't work too. It always have the same size (w and h) }; }; }; 1 Share this post Link to post Share on other sites
gc8 970 Posted June 30, 2018 Did you reload the changes by entering back in the editor? simply restarting the mission does not reload the changes in description.ext 1 Share this post Link to post Share on other sites
jts_2009 96 Posted June 30, 2018 5 minutes ago, gc8 said: Did you reload the changes by entering back in the editor? simply restarting the mission does not reload the changes in description.ext Im not that newbie, but yes. To apply the changes, you need to save the mission (Eden editor) Share this post Link to post Share on other sites
gc8 970 Posted June 30, 2018 14 minutes ago, jts_2009 said: Im not that newbie, but yes. To apply the changes, you need to save the mission (Eden editor) no need to save, just enter the editor. I think in arma2 u had to save but it's now changed Share this post Link to post Share on other sites
jts_2009 96 Posted June 30, 2018 Ok, it doesn't matter anymore. It's not the W or H size. The problem was that it expands by text (active selected area). Here is example. Thats not practical Before: After: 2 Share this post Link to post Share on other sites