TitansWeasel 6 Posted June 26, 2018 Hello Im experimenting with scrrenshots and video making. and i wanna use this Animation, Acts_JetsPilotWalking. But i cant get the Pilot to carry his helmet under the arm. has anybody an hint to solve this? greets Mike Share this post Link to post Share on other sites
stanhope 411 Posted June 26, 2018 Use attachTo :) (Classname of the helmet: H_PilotHelmetFighter_B) Share this post Link to post Share on other sites
pierremgi 4877 Posted June 27, 2018 Place an helmet on ground. In init field: this attachTo [bob,[0.15, 0.05, -0.15], "leftHand"]; // where bob is your pilot Share this post Link to post Share on other sites
TitansWeasel 6 Posted June 27, 2018 Just the attachto dont look very good because the pilot is moving his hand and body. 8 hours ago, pierremgi said: this attachTo [bob,[0.15, 0.05, -0.15], "leftHand"]; // where bob is your pilot This works perfect. i added a setdir to the helmet because it was facing bakwards and adjustet the coordinates a bit. Thanks for your help!! Share this post Link to post Share on other sites
Crielaard 435 Posted July 19, 2018 attach it to his hand memorypoint with a small offset. it will lok better. read the wiki about how to do it Share this post Link to post Share on other sites
johnnyboy 3793 Posted August 3, 2018 On 6/27/2018 at 7:14 AM, TitansWeasel said: This works perfect. i added a setdir to the helmet because it was facing bakwards and adjustet the coordinates a bit. Thanks for your help!! Hey TitansWeasel, how about posting your final solution with setdir and adjusted coordinates? Thanks! A screenshot would be cool too... Share this post Link to post Share on other sites
TitansWeasel 6 Posted August 6, 2018 Sure I made the pilot walking straight along the apron to a trigger. Trigger is setting back the position of the pilot, so he starts again and again. Init Helmet (helm) helm attachTo [pilot,[0.1, -0.2, -0.14], "leftHand"]; helm setdir 180; Init Pilot (pilot) this switchmove "Acts_JetsPilotWalking"; removeallWeapons this; this disableAI "ALL"; this allowDamage false; when Trigger is Active pilot setpos [0,0,0]; greets Mike 1 2 Share this post Link to post Share on other sites
Rich_R 1087 Posted August 10, 2018 On 8/6/2018 at 5:32 AM, TitansWeasel said: Sure I made the pilot walking straight along the apron to a trigger. Trigger is setting back the position of the pilot, so he starts again and again. Init Helmet (helm) helm attachTo [pilot,[0.1, -0.2, -0.14], "leftHand"]; helm setdir 180; Init Pilot (pilot) this switchmove "Acts_JetsPilotWalking"; removeallWeapons this; this disableAI "ALL"; this allowDamage false; when Trigger is Active pilot setpos [0,0,0]; greets Mike Just used this for a video I'm making...looks fantastic! Thanks for the collective effort to bring together something so simple to implement but so impressive. 3 Share this post Link to post Share on other sites
dragon01 902 Posted August 10, 2018 This needs to be put somewhere like the wiki for easy reference. 1 Share this post Link to post Share on other sites
TitansWeasel 6 Posted August 11, 2018 22 hours ago, Rich_R said: Just used this for a video I'm making...looks fantastic! Thanks for the collective effort to bring together something so simple to implement but so impressive. Can you show us a link of the video? Greets mike Share this post Link to post Share on other sites