rick rawlings 2 Posted June 24, 2018 So I have a mission with three player controlled groups. I want the chopper to wait until all members of all groups are on board before moving out. With one group, I would put a trigger with this in the condition: ({alive _x;} count units grp1) == ({_x in heli1;} count units grp1) for the three groups would it just be: ({alive _x;} count units grp1) == ({_x in heli1;} count units grp1) && ({alive _x;} count units grp2) == ({_x in heli1;} count units grp2)&& ({alive _x;} count units grp3) == ({_x in heli1;} count units grp3) or is there a forEach units [grp1, grp2, grp3] thing I need to do? Thanks for the help! Rick R Share this post Link to post Share on other sites
Larrow 2801 Posted June 24, 2018 { {alive _x}count units _x == ({alive _x && {_x in heli1}}count units _x) }count [grp1,grp2,grp3] isEqualTo 3 Wrap it all in another count and make sure the unit in the heli1 is alive as well, just in case :D 2 Share this post Link to post Share on other sites
rick rawlings 2 Posted June 24, 2018 Thank you, that works very well! Share this post Link to post Share on other sites