prototype1479 63 Posted June 23, 2018 I have figured out a way (I think) on how to find the position of a bullet by attaching another object and giving the same velocity as the bullet to the object. But the problem is I can't find anything that sticks to ground/wall if I can then we can find the position of the bullet land perfectly with 100% efficiency so any ideas? Share this post Link to post Share on other sites
zwobot 17 Posted June 23, 2018 Why not follow the position of the bullet in a tight loop until it is not alive anymore? The last position fetched in the loop should be where the bullet landed? Share this post Link to post Share on other sites
prototype1479 63 Posted June 23, 2018 Its not perfect try it for yourself Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 23, 2018 Yup, that was also a problem for me : 1 Share this post Link to post Share on other sites
prototype1479 63 Posted June 24, 2018 That's an ok solution but the problem is its not 100% since there may be another crater that can mess things up badly but IMO that's the best solution we have right now Share this post Link to post Share on other sites